Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes. - Alexander Uskov; Bhuvana Sekar (EIT, 2014)

Smart e-Learning as a Student-Centered Biotechnical System. - Vladimir Uskov; Andrey V. Lyamin; Lubov Lisitsyna; Bhuvana Sekar (eLEOT, 2014)

Gamification of software engineering curriculum. - Vladimir Uskov; Bhuvana Sekar (FIE, 2014)

Enterprise Software Experience Design: Journey and Lessons. - Bhuvana Sekar (INTERACT (4), 2017)

Design Research Artefacts for Knowledge Co-creation with Civil Servants Supporting Migrants: A Case Study. - Ruta Serpytyte; Amir Pakpour Haji Agha; Anne Häkkinen; Bhuvana Sekar; Irena Aleksandra Bakic; Thomas Olsson 002 (NordiCHI, 2024)