Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops. - Bibeg Limbu; Valérie Maquil; Eric Ras; Armin Weinberger (CAA, 2015)

Affordances for Capturing and Re-enacting Expert Performance with Wearables. - Will Guest; Fridolin Wild; Alla Vovk; Mikhail Fominykh; Bibeg Limbu; Roland Klemke; Puneet Sharma; Jaakko Karjalainen; Carl H. Smith; Jazz Rasool; Soyeb Aswat; Kaj Helin; et al. (EC-TEL, 2017)

Multimodal Learning Hub: A Tool for Capturing Customizable Multimodal Learning Experiences. - Jan Schneider 001; Daniele Di Mitri; Bibeg Limbu; Hendrik Drachsler (EC-TEL, 2018)

From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development. - Bibeg Limbu; Halszka Jarodzka; Roland Klemke; Fridolin Wild; Marcus Specht (J. Univers. Comput. Sci., 2018)

Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC. - Roland Klemke; Alessandra Antonaci; Bibeg Limbu (EC-TEL, 2019)

WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment. - Bibeg Limbu; Alla Vovk; Halszka Jarodzka; Roland Klemke; Fridolin Wild; Marcus Specht (EC-TEL, 2019)

Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs. - Roland Klemke; Alessandra Antonaci; Bibeg Limbu (GALA, 2019)

Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer. - Bibeg Limbu; Halszka Jarodzka; Roland Klemke; Marcus Specht (Sensors, 2019)

Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies. - Roland Klemke; Alessandra Antonaci; Bibeg Limbu (Int. J. Serious Games, 2020)

Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice. - Olivier Dikken; Bibeg Limbu; Marcus Specht (MILeS@EC-TEL, 2021)

HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms. - Tristan Quin; Bibeg Limbu; Michel Beerens; Marcus Specht (MILeS@EC-TEL, 2021)

Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks. - Khaleel Asyraaf Mat Sanusi; Daniele Di Mitri; Bibeg Limbu; Roland Klemke (Sensors, 2021)

Deliberate Practice of Handwriting: Supervision Under the Ghost of an Expert. - Olivier Dikken; Bibeg Limbu; Marcus Specht (EC-TEL, 2022)

We can teach more than we can tell: combining Deliberate Practice, Embodied Cognition, and Multimodal Learning. - Bibeg Limbu; Gitte van Helden; Jan Schneider 001; Marcus Specht (MILeS@EC-TEL, 2022)

Novices make more noise! But how can we listen to it?. - Jan Schneider 001; Khaleel Asyraaf Mat Sanusi; Bibeg Limbu; Nghia Duong-Trung (MILeS@EC-TEL, 2023)

Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review. - Yoon Lee; Bibeg Limbu; Zoltán Rusák; Marcus Specht (EC-TEL, 2023)

Novices Make More Noise! The D&K Effect 2.0? - Jan Schneider 001; Khaleel Asyraaf Mat Sanusi; Bibeg Limbu; Marcel Schmitz; Daniel Schiffner (CrossMMLA@LAK, 2023)

Exploring the Methodological Contexts and Constraints of Research in Artificial Intelligence in Education. - Irene-Angelica Chounta; Bibeg Limbu; Lisa van der Heyden (ITS (1), 2024)

Multimodal and immersive systems for skills development and education. - Daniele Di Mitri; Bibeg Limbu; Jan Schneider 001; Deniz Iren; Michail N. Giannakos; Roland Klemke (Br. J. Educ. Technol., 2024)

Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments. - Bibeg Limbu; Irene-Angelica Chounta (CSEDU (1), 2025)

Of house of cards and air castles, a deep dive into the fertile fields of educational technologies and technology enhanced learning. - Jan Schneider 001; Bibeg Limbu; Natalie Kiesler (J. Comput. High. Educ., 2025)

Eliciting User Requirements for AI-Enhanced Learning Environments using a Participatory Approach. - Bibeg Limbu; Irene-Angelica Chounta; Vilma Sukacke; Andromachi Filippidi; Chara Spyropoulou; Marianna Anagnostopoulou; Eleftheria Tsourlidaki; Nikos I. Karacapilidis (CoRR, 2025)