The FaceReader: measuring instant fun of use. - Bieke Zaman; Tara Shrimpton-Smith (NordiCHI, 2006)

Towards a likeability framework that meets child-computer interaction & communication sciences. - Bieke Zaman; Vero Vanden Abeele (IDC, 2007)

Does the Web Design Disconnect the Emotional Connection? - Tara Shrimpton-Smith; Bieke Zaman (HCI (4), 2007)

Getting Lost? Touch and You Will Find! The User-Centered Design Process of a Touch Screen. - Bieke Zaman; Rogier Vermaut (HCI (2), 2007)

The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard. - Vero Vanden Abeele; Bieke Zaman; Mariek Vanden Abeele (Fun and Games, 2008)

The Extended Likeability Framework: A Theoretical Framework for and a Practical Case of Designing Likeable Media Applications for Preschoolers. - Vero Vanden Abeele; Bieke Zaman (Adv. Hum. Comput. Interact., 2008)

Introducing contextual laddering to evaluate the likeability of games with children. - Bieke Zaman (Cogn. Technol. Work., 2008)

Coupling the Users: The Benefits of Paired User Testing for iDTV. - Tara Shrimpton-Smith; Bieke Zaman; David Geerts (Int. J. Hum. Comput. Interact., 2008)

Tangibles for children, : the challenges. - Bieke Zaman; Vero Vanden Abeele; Panos Markopoulos 001; Paul Marshall (CHI Extended Abstracts, 2009)

Introducing a Pairwise Comparison Scale for UX Evaluations with Preschoolers. - Bieke Zaman (INTERACT (2), 2009)

Designing a mobile task based UI for tourists. - Lieve Laporte; Peter Eyckerman; Bieke Zaman (Mobile HCI, 2009)

Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case. - Bieke Zaman; Vero Vanden Abeele (IDC, 2010)

Increasing the reliability and validity of quantitative laddering data with LadderUX. - Vero Vanden Abeele; Erik Hauters; Bieke Zaman (CHI Extended Abstracts, 2012)

User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces. - Vero Vanden Abeele; Bieke Zaman; Dirk De Grooff (Pers. Ubiquitous Comput., 2012)

Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation. - Bieke Zaman; Vero Vanden Abeele; Panos Markopoulos 001; Paul Marshall (Pers. Ubiquitous Comput., 2012)

MemoLine: evaluating long-term UX with children. - Jorick Vissers; Lode De Bot; Bieke Zaman (IDC, 2013)

Beyond the familiar?: exploring extreme input in brainstorms. - Arne Jansen; Nicky Sulmon; Maarten Van Mechelen; Bieke Zaman; Jeroen Vanattenhoven; Dirk De Grooff (CHI Extended Abstracts, 2013)

Let's talk about failures: why was the game for children not a success? - Christiane Moser; Manfred Tscheligi; Bieke Zaman; Vero Vanden Abeele; Luc Geurts; Mieke Vandewaetere; Panos Markopoulos 001; Peta Wyeth; Jörg Hofstätter (CHI Extended Abstracts, 2013)

Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods. - Bieke Zaman; Vero Vanden Abeele; Dirk De Grooff (Int. J. Child Comput. Interact., 2013)

Exploring challenging group dynamics in participatory design with children. - Maarten Van Mechelen; Mathieu Gielen; Vero Vanden Abeele; Ann Laenen; Bieke Zaman (IDC, 2014)

Applying the CHECk tool to participatory design sessions with children. - Maarten Van Mechelen; Gavin Sim; Bieke Zaman; Peggy Gregory; Karin Slegers; Matthew Horton (IDC, 2014)

Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals. - Bieke Zaman; Kristof Geurden; Rozane De Cock; Bob De Schutter; Vero Vanden Abeele (Comput. Hum. Behav., 2014)

Editorial: Learning from failures in game design for children. - Christiane Moser; Manfred Tscheligi; Bieke Zaman; Vero Vanden Abeele; Luc Geurts; Mieke Vandewaetere; Panos Markopoulos 001; Peta Wyeth (Int. J. Child Comput. Interact., 2014)

Sensitivity to parental play beliefs and mediation in young children's hybrid play activities. - Lizzy Bleumers; Karen Mouws; Jonathan Huyghe; Maarten Van Mechelen; Ilse Mariën; Bieke Zaman (IDC, 2015)

Challenging group dynamics in participatory design with children: lessons from social interdependence theory. - Maarten Van Mechelen; Bieke Zaman; Ann Laenen; Vero Vanden Abeele (IDC, 2015)

A value sensitive design approach to parental software for young children. - Marije Nouwen; Maarten Van Mechelen; Bieke Zaman (IDC, 2015)

The Fun and the Serious in an Educational Game: The Monkey Tales Case. - Jan Derboven; Bieke Zaman; Jorick Vissers; David Geerts; Dirk De Grooff (CHI, 2015)

Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review. - Lieve Laporte; Bieke Zaman (NordiCHI, 2016)

Playing educational math games at home: The Monkey Tales case. - Jan Derboven; Bieke Zaman; David Geerts; Dirk De Grooff (Entertain. Comput., 2016)

Using the MemoLine to capture changes in user experience over time with children. - Gavin Sim; Marije Nouwen; Jorick Vissers; Matthew Horton; Karin Slegers; Bieke Zaman (Int. J. Child Comput. Interact., 2016)

Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis. - Nathalie Charlier; Nele Zupancic; Steffen Fieuws; Kris Denhaerynck; Bieke Zaman; Philip Moons (J. Am. Medical Informatics Assoc., 2016)

Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory. - Rob van Roy; Bieke Zaman (Serious Games and Edutainment Applications, 2017)

A Method Impact Assessment Framework for User Experience Evaluations with Children. - Gavin Sim; Bieke Zaman; Matthew Horton (BCS HCI, 2017)

Parental controls: reimagining technologies for parent-child interaction. - Marije Nouwen; Nassim Jafarinaimi; Bieke Zaman (ECSCW Exploratory Papers, 2017)

Fun as a user gain in participatory design processes involving children: a case study. - Selina Schepers; Katrien Dreessen; Bieke Zaman (IDC, 2018)

When toys come to life: considering the internet of toys from an animistic design perspective. - Bieke Zaman; Maarten Van Mechelen; Lizzy Bleumers (IDC, 2018)

Uses and Gratifications of Initiating Use of Gamified Learning Platforms. - Rob van Roy; Sebastian Deterding; Bieke Zaman (CHI Extended Abstracts, 2018)

Exploring user gains in participatory design processes with vulnerable children. - Selina Schepers; Katrien Dreessen; Bieke Zaman (PDC (2), 2018)

Need-supporting gamification in education: An assessment of motivational effects over time. - Rob van Roy; Bieke Zaman (Comput. Educ., 2018)

A comparative analysis of programming games, looking through the lens of an instructional design model and a game attributes taxonomy. - Lieve Laporte; Bieke Zaman (Entertain. Comput., 2018)

Redefining the role of parents in young children's online interactions. A value-sensitive design case study. - Marije Nouwen; Bieke Zaman (Int. J. Child Comput. Interact., 2018)

Rethinking children's roles in Participatory Design: The child as a process designer. - Selina Schepers; Katrien Dreessen; Bieke Zaman (Int. J. Child Comput. Interact., 2018)

Evaluating Long Term User Experience with Children: Comparing the MemoLine with Interviews. - Matthew Horton; Gavin Sim; Bieke Zaman; Karin Slegers (IDC, 2019)

The Shanzhai City. - Teis De Greve; Bieke Zaman; Jessica Schoffelen (OZCHI, 2019)

Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios. - Maarten Van Mechelen; Ann Laenen; Bieke Zaman; Bert Willems; Vero Vanden Abeele (Int. J. Hum. Comput. Stud., 2019)

Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild. - Rob van Roy; Sebastian Deterding; Bieke Zaman (Int. J. Hum. Comput. Stud., 2019)

Unravelling the ambivalent motivational power of gamification: A basic psychological needs perspective. - Rob van Roy; Bieke Zaman (Int. J. Hum. Comput. Stud., 2019)

Meaningful interactions lab (Mintlab). - Bieke Zaman; Roos Voorend; Lawrence Van den Bogaert; Elias Storms; Karin Slegers; Jessica Schoffelen; Kevin Sanders; Isa Rutten; Rob van Roy; Marije Nouwen; Çisem Özkul; Luciana Monteiro Krebs; et al. (Interactions, 2019)

Children's roles in Participatory Design processes: making the role of process designer 'work'. - Selina Schepers; Jessica Schoffelen; Bieke Zaman; Katrien Dreessen (IxD&A, 2019)

Designing for Tangible (Un-)Connectedness. - Verena Fuchsberger; Janne Mascha Beuthel; Dorothé Smit; Philippe Bentegeac; Manfred Tscheligi; Marije Nouwen; Bieke Zaman; Tanja Döring (Conference on Designing Interactive Systems (Companion Volume), 2020)

From design to difference: increasing impact of IDC research. - Andrew Manches; Karen Davies; Sara Price; Shuli Gilutz; Alexia Revueltas-Roux; Minna Orvokki Nygren; Bieke Zaman (IDC (Extended Abstracts), 2020)

Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children. - Minna Orvokki Nygren; Marije Nouwen; Priscilla Van Even; Sara Price; Bieke Zaman; Janne Mascha Beuthel (IDC, 2021)

Disentangling the Motivational Pathways of Recreational Esports Gamblers: A Laddering Study. - Maarten Denoo; Niels Bibert; Bieke Zaman (CHI, 2021)

Depicting Recommendations in Academia: How ResearchGate Communicates with Its Users (via Design or upon Request) About Recommender Algorithms. - Luciana Monteiro Krebs; Bieke Zaman; Nyi Nyi Htun; Sonia Elisa Caregnato; David Geerts (DIONE, 2021)

The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data. - Teis De Greve; Steven Malliet; Niels Hendriks; Bieke Zaman (Conference on Designing Interactive Systems, 2022)

Going beyond short-term, 'reduced' PD: Towards an encompassing typology for children's participation in infrastructuring processes. - Selina Schepers; Jessica Schoffelen; Bieke Zaman; Katrien Dreessen (Int. J. Child Comput. Interact., 2022)

Trespassing the gates of research: identifying algorithmic mechanisms that can cause distortions and biases in academic social media. - Luciana Monteiro Krebs; Bieke Zaman; Sonia Elisa Caregnato; David Geerts; Vicente Grassi-Filho; Nyi Nyi Htun (Online Inf. Rev., 2022)

Counterplay: Circumventing the Belgian Ban on Loot Boxes by Adolescents. - Maarten Denoo; Bruno Dupont; Eva Grosemans; Bieke Zaman; Rozane De Cock (Proc. ACM Hum. Comput. Interact., 2023)

Every word you say: algorithmic mediation and implications of data-driven scholarly communication. - Luciana Monteiro Krebs; Bieke Zaman; David Geerts; Sonia Elisa Caregnato (AI Soc., 2023)

Bridging the Gaps: Participatory Science Communication and Dissemination With and for Children. - Bieke Zaman; Emilie Bossens; Priscilla Van Even (IDC, 2024)

Board Games as a Research Method: A Case Study on Research Game Design and Use in Studying Algorithmic Mediation. - Luciana Monteiro Krebs; David Geerts; Kevin Sanders; Sonia Elisa Caregnato; Bieke Zaman (CHI Extended Abstracts, 2024)

Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play media. - Maarten Denoo; Bruno Dupont; Bieke Zaman; Eva Grosemans; Steven Malliet (Games Cult., 2024)

Many faces, many names? Ethics in Belgian game development education. - Maarten Denoo; Bruno Dupont; Bieke Zaman (Games Res. Pract., 2024)

In case players were wondering: A topic modelling and sentiment analysis study of community discussions on weapon cases in the CS:GO game. - Zhiyu Chen; Bieke Zaman (Entertain. Comput., 2025)

Communication between grandparents and young grandchildren over distance: Establishing contact with constitutive nonhumans. - Marije Nouwen; Janne Mascha Beuthel; Verena Fuchsberger; Bieke Zaman (New Media Soc., 2025)