An Interactive Geometric Technique for Upper and Lower Teeth Segmentation. - Binh Huy Le; Zhigang Deng 001; James J. Xia; Yu-Bing Chang; Xiaobo Zhou 001 (MICCAI (1), 2009)

Style learning and transferring for facial animation editing. - Xiaohan Ma; Binh Huy Le; Zhigang Deng 001 (Symposium on Computer Animation, 2009)

Perceptual analysis of talking avatar head movements: a quantitative perspective. - Xiaohan Ma; Binh Huy Le; Zhigang Deng 001 (CHI, 2011)

Smooth skinning decomposition with rigid bones. - Binh Huy Le; Zhigang Deng 001 (ACM Trans. Graph., 2012)

Live Speech Driven Head-and-Eye Motion Generators. - Binh Huy Le; Xiaohan Ma; Zhigang Deng 001 (IEEE Trans. Vis. Comput. Graph., 2012)

Two-layer sparse compression of dense-weight blend skinning. - Binh Huy Le; Zhigang Deng 001 (ACM Trans. Graph., 2013)

Marker Optimization for Facial Motion Acquisition and Deformation. - Binh Huy Le; Mingyang Zhu; Zhigang Deng 001 (IEEE Trans. Vis. Comput. Graph., 2013)

Robust and accurate skeletal rigging from mesh sequences. - Binh Huy Le; Zhigang Deng 001 (ACM Trans. Graph., 2014)

Real-time skeletal skinning with optimized centers of rotation. - Binh Huy Le; Jessica K. Hodgins (ACM Trans. Graph., 2016)

Interactive cage generation for mesh deformation. - Binh Huy Le; Zhigang Deng 001 (I3D, 2017)

High-quality object-space dynamic ambient occlusion for characters using Bi-level regression. - Binh Huy Le; Henrik Halen; Carlos Gonzalez-Ochoa; J. P. Lewis 001 (I3D, 2019)

Direct delta mush skinning and variants. - Binh Huy Le; J. P. Lewis 001 (ACM Trans. Graph., 2019)

Direct delta mush skinning compression with continuous examples. - Binh Huy Le; Keven Villeneuve; Carlos Gonzalez-Ochoa (ACM Trans. Graph., 2021)

End-to-End 3D Face Reconstruction with Expressions and Specular Albedos from Single In-the-wild Images. - Qixin Deng; Binh Huy Le; Aobo Jin; Zhigang Deng 001 (ACM Multimedia, 2022)

Plausible 3D Face Wrinkle Generation Using Variational Autoencoders. - Qixin Deng; Luming Ma; Aobo Jin; Huikun Bi; Binh Huy Le; Zhigang Deng 001 (IEEE Trans. Vis. Comput. Graph., 2022)