Multi User Virtual Environments and Serious Games for Team Building. - Aysun Bozanta; Birgul Kutlu; Nuket Nowlan; Shervin Shirmohammadi (VS-GAMES, 2012)

Effects of serious games on perceived team cohesiveness in a multi-user virtual environment. - Aysun Bozanta; Birgul Kutlu; Nuket Nowlan; Shervin Shirmohammadi (Comput. Hum. Behav., 2016)

Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions. - Oguz Ak; Birgul Kutlu (Br. J. Educ. Technol., 2017)

Perceptions about and attitude toward the usage of e-learning in corporate training. - Hande Kimiloglu; Meltem Özturan; Birgul Kutlu (Comput. Hum. Behav., 2017)

Usage factors of location-based social applications: the case of Foursquare. - Birgul Kutlu; Aysun Bozanta; Mustafa Coskun (Int. J. Web Based Communities, 2018)

Developing a Contextually Personalized Hybrid Recommender System. - Aysun Bozanta; Birgul Kutlu (Mob. Inf. Syst., 2018)

Examination of students' acceptance of and intention to use learning management systems using extended TAM. - Muyesser Eraslan Yalcin; Birgul Kutlu (Br. J. Educ. Technol., 2019)

HybRecSys: Content-based contextual hybrid venue recommender system. - Aysun Bozanta; Birgul Kutlu (J. Inf. Sci., 2019)

Mobile serious games: Effects on students' understanding of programming concepts and attitudes towards information technology. - Mirac Yallihep; Birgul Kutlu (Educ. Inf. Technol., 2020)