Co-located games created by children with visual impairments. - Charlotte Magnusson; Bitte Rydeman; Sara Finocchietti; Giulia Cappagli; Lope Ben Porquis; Gabriel Baud-Bovy; Monica Gori (MobileHCI Adjunct, 2015)

Co-Designing Wearable Technology Together with Visually Impaired Children. - Héctor A. Caltenco; Charlotte Magnusson; Bitte Rydeman; Sara Finocchietti; Giulia Cappagli; Elena Cocchi; Lope Ben Porquis; Gabriel Baud-Bovy; Monica Gori (Int. J. Mob. Hum. Comput. Interact., 2016)

Conjuring up New Technology - Using Magic Objects in Co-Ideation with Stroke Survivors. - Kirsten Rassmus-Gröhn; Charlotte Magnusson; Bitte Rydeman; Gary Randall; Sarah Belson (AAATE Conf., 2017)

Walk after stroke: initial development of a step counting game for stroke survivors. - Charlotte Magnusson; Kirsten Rassmus-Gröhn; Bitte Rydeman; Héctor A. Caltenco (MobileHCI Adjunct, 2018)

Co-Constructing Universal Design in Citizen Science Workshops. - Per-Olof Hedvall; Bitte Rydeman; Sarah Granholm; Malin Andersson (UDHEIT, 2018)

Stroke and Universal Design. - Charlotte Magnusson; Margarita Anastassova; Sabrina A. Panëels; Kirsten Rassmus-Gröhn; Bitte Rydeman; Gary Randall; Leire Ortiz-Fernández; Stéphane Bouilland; Julien Pager; Per-Olof Hedvall (UDHEIT, 2018)

Universal Balance? - Charlotte Magnusson; Héctor A. Caltenco; Kirsten Rassmus-Gröhn; Bitte Rydeman (UDHEIT, 2018)

Towards a More Inclusive University - Supporting Teachers Through Universal Design for Learning. - Bitte Rydeman; Håkan Eftring; Per-Olof Hedvall (UDHEIT, 2018)

Designing Motivating Interactive Balance and Walking Training for Stroke Survivors. - Charlotte Magnusson; S. A. Ólafsdóttir; Héctor A. Caltenco; Kirsten Rassmus-Gröhn; Thóra B. Hafsteinsdóttir; Helga Jónsdóttir; Ingibjörg Hjaltadóttir; Bitte Rydeman (PervasiveHealth, 2019)

Developing a mobile activity game for stroke survivors - lessons learned. - Charlotte Magnusson; Kirsten Rassmus-Gröhn; Bitte Rydeman (J. Multimodal User Interfaces, 2020)