The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting. - Bjarke Alexander Larsen; Kasper Ingdahl Andkjær; Henrik Schoenau-Fog (ICIDS, 2015)

The Narrative Quality of Game Mechanics. - Bjarke Alexander Larsen; Henrik Schoenau-Fog (ICIDS, 2016)

Creating Interactive Adaptive Real Time Story Worlds. - Henrik Schoenau-Fog; Bjarke Alexander Larsen (ICIDS, 2018)

The Story We Cannot See: On How a Retelling Relates to Its Afterstory. - Bjarke Alexander Larsen; Luis Emilio Bruni; Henrik Schoenau-Fog (ICIDS, 2019)

"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People. - Bjarke Alexander Larsen; Henrik Schoenau-Fog (ICIDS, 2019)

Making the Player the Detective. - Bjarke Alexander Larsen; Henrik Schoenau-Fog (FDG, 2020)

Wrestling with Destiny: Storytelling in Perennial Games. - Bjarke Alexander Larsen; Elín Carstensdóttir (ICIDS, 2021)

Myth, Diegesis and Storytelling in Perennial Games. - Bjarke Alexander Larsen; Elín Carstensdóttir (ICIDS, 2022)

Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. - Reza Habibi; Johannes Pfau; Sai Siddartha Maram; Jiahong Li; Bjarke Alexander Larsen; Jason Xu; Atieh Kashani; Shweta K. Sisodiya; Jonattan Holmes; Zhaoqing Teng; Elín Carstensdóttir; Magy Seif El-Nasr (FDG, 2023)

Communal Ritual Play: Repetition and Interpretation of Game Narratives Across Communities. - Bjarke Alexander Larsen; Nick Junius; Elín Carstensdóttir (ICIDS (1), 2023)

"Anything a Guardian Does Is Canonical": Player Understanding of Canon in Destiny. - Bjarke Alexander Larsen; Elín Carstensdóttir (Proc. ACM Hum. Comput. Interact., 2023)

Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2. - Bjarke Alexander Larsen; Elín Carstensdóttir (CHI, 2024)

The Masquerade of Play: A Reappraisal of the Magic Circle. - Bjarke Alexander Larsen; Elín Carstensdóttir (FDG, 2024)