Efficient multi-view ray tracing using edge detection and shader reuse. - Magnus Andersson; Björn Johnsson; Jacob Munkberg; Petrik Clarberg; Jon Hasselgren; Tomas Akenine-Möller (Vis. Comput., 2011)

Power Efficiency for Software Algorithms Running on Graphics Processors. - Björn Johnsson; Per Ganestam; Michael C. Doggett; Tomas Akenine-Möller (High Performance Graphics, 2012)

Design and Novel Uses of Higher-Dimensional Rasterization. - Jim Nilsson; Petrik Clarberg; Björn Johnsson; Jacob Munkberg; Jon Hasselgren; Robert Toth; Marco Salvi; Tomas Akenine-Möller (High Performance Graphics, 2012)

Energy Analysis for Graphics Processors using Novel Methods & Efficient Multi-View Rendering. - Björn Johnsson (2014)

A performance and energy evaluation of many-light rendering algorithms. - Björn Johnsson; Tomas Akenine-Möller (Vis. Comput., 2015)