SmartGardenWatering: experiences of using a garden watering simulation. - Jon M. Pearce; Wally Smith; Bjorn Nansen; John Murphy 002 (OZCHI, 2009)

Time, technology, and the rhythms of daily life. - Hilary Davis 001; Michael Victor Arnold; Martin R. Gibbs; Bjorn Nansen (ISTAS, 2010)

Design considerations for after death: comparing the affordances of three online platforms. - Joji Mori; Martin R. Gibbs; Michael Victor Arnold; Bjorn Nansen; Tamara Kohn (OZCHI, 2012)

Knowing our users: scoping interviews in design research with ageing participants. - Toni Robertson; Jeannette Durick; Margot Brereton; Frank Vetere; Steve Howard; Bjorn Nansen (OZCHI, 2012)

'You do the math': Mathletics and the play of online learning. - Bjorn Nansen; Kabita Chakraborty; Lisa Gibbs; Frank Vetere; Colin MacDougall (New Media Soc., 2012)

Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well. - Toni Robertson; Jeannette Durick; Margot Brereton; Kate Vaisutis; Frank Vetere; Bjorn Nansen; Steve Howard (INTERACT (3), 2013)

Dispelling ageing myths in technology design. - Jeannette Durick; Toni Robertson; Margot Brereton; Frank Vetere; Bjorn Nansen (OZCHI, 2013)

'MYBus': Young People's Mobile Health, Wellbeing and Digital Inclusion. - Bjorn Nansen; Kabita Chakraborty; Lisa Gibbs; Colin MacDougall; Frank Vetere (J. Community Informatics, 2013)

Homemade cookbooks: a recipe for sharing. - Hilary Davis 001; Bjorn Nansen; Frank Vetere; Toni Robertson; Margot Brereton; Jeannette Durick; Kate Vaisutis (Conference on Designing Interactive Systems, 2014)

Invisible connections: investigating older people's emotions and social relations around objects. - Kate Vaisutis; Margot Brereton; Toni Robertson; Frank Vetere; Jeannette Durick; Bjorn Nansen; Laurie Buys (CHI, 2014)

Paradigms of games research in HCI: a review of 10 years of research at CHI. - Marcus Carter; John Downs; Bjorn Nansen; Mitchell Harrop; Martin R. Gibbs (CHI PLAY, 2014)

Screen ecologies, multi-gaming and designing for different registers of engagement. - Marcus Carter; Bjorn Nansen; Martin R. Gibbs (CHI PLAY, 2014)

Kitchen kinesics: situating gestural interaction within the social contexts of family cooking. - Bjorn Nansen; Hilary Davis 001; Frank Vetere; Mikael B. Skov; Jeni Paay; Jesper Kjeldskov (OZCHI, 2014)

An internet of social things. - Bjorn Nansen; Luke van Ryn; Frank Vetere; Toni Robertson; Margot Brereton; Paul Dourish (OZCHI, 2014)

Consumer Issues for Planning and Managing Digital Legacies [Leading Edge]. - Craig Bellamy; Michael Victor Arnold; Martin R. Gibbs; Bjorn Nansen; Tamara Kohn (IEEE Technol. Soc. Mag., 2014)

Reciprocal Habituation: A Study of Older People and the Kinect. - Bjorn Nansen; Frank Vetere; Toni Robertson; John Downs; Margot Brereton; Jeannette Durick (ACM Trans. Comput. Hum. Interact., 2014)

Postdigital Play and the Aesthetics of Recruitment. - Darshana Jayemanne; Bjorn Nansen; Thomas H. Apperley (DiGRA Conference, 2015)

Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. - Bjorn Nansen; Michael Victor Arnold; Marcus Carter; Rowan Wilken; Jenny Kennedy; Martin R. Gibbs (OZCHI, 2015)

Introduction: What 'is' Australian Game Studies? - Marcus Carter; Thomas H. Apperley; Laura Crawford; Martin R. Gibbs; Bjorn Nansen (Trans. Digit. Games Res. Assoc., 2015)

Postdigital Interfaces and the Aesthetics of Recruitment. - Darshana Jayemanne; Bjorn Nansen; Thomas H. Apperley (Trans. Digit. Games Res. Assoc., 2016)

'Death by Twitter': Understanding false death announcements on social media and the performance of platform cultural capital. - Bjorn Nansen; Dominic O'Donnell; Michael Victor Arnold; Tamara Kohn; Martin R. Gibbs (First Monday, 2019)

Sleep mode: Mobile apps and the optimisation of sleep-wake rhythms. - Christopher O'Neill; Bjorn Nansen (First Monday, 2019)

"Sometimes I Like Killing as a Treat": Children's Transgressive Play in Minecraft. - Jane Mavoa; Martin Gibbs 002; Bjorn Nansen (DiGRA, 2020)

Synchronizing multi-perspectival data of children's digital play at home. - Jane Mavoa; Bjorn Nansen; Marcus Carter; Martin R. Gibbs (Digit. Creativity, 2022)

'Don't mess with my algorithm': Exploring the relationship between listeners and automated curation and recommendation on music streaming services. - Sophie O. Freeman; Martin R. Gibbs; Bjorn Nansen (First Monday, 2022)

Bones of Contention: Social Acceptance of Digital Cemetery Technologies. - Fraser Allison; Bjørn Nansen; Martin Gibbs 002; Michael Victor Arnold (CHI, 2023)

Personalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services. - Sophie O. Freeman; Martin R. Gibbs; Bjorn Nansen (CHI, 2023)

"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture. - Brian McKitrick; Melissa J. Rogerson; Martin R. Gibbs; Bjørn Nansen (Games Cult., 2023)

Media, mortality and necro-technologies: Eulogies for dead media. - Bjørn Nansen; Hannah Gould; Michael Victor Arnold; Martin R. Gibbs (New Media Soc., 2023)

Understanding Content Creation: An Exploration of theSocial, Technical, and Professional Elements of Video GameContent Creation. - Thomas Byers; Bjørn Nansen (DiGRA, 2024)