Exploring the User Experience of Proxemic Hand and Pen Input Above and Aside a Drawing Screen. - Ilhan Aslan; Björn Bittner; Florian Müller 011; Elisabeth André (MUM, 2018)

Honeypot: A Socializing App to Promote Train Commuters' Wellbeing. - Jonas Müller; Christoph Anneser; Malte Sandstede; Lea Rieger; Adnan Alhomssi; Felix Schwarzmeier; Björn Bittner; Ilhan Aslan; Elisabeth André (MUM, 2018)

Viewing Experience of Augmented Reality Objects as Ambient Media - A Comparison of Multimedia Devices. - Ilhan Aslan; Chi Tai Dang; Björn Petrak; Michael Dietz; Michael Filipenko; Elisabeth André (AmI, 2019)

Mouse, touch, or fich: comparing traditional input modalities to a novel pre-touch technique. - Jonas Müller; Lea Rieger; Ilhan Aslan; Christoph Anneser; Malte Sandstede; Felix Schwarzmeier; Björn Petrak; Elisabeth André (MUM, 2019)

Let Me Show You Your New Home: Studying the Effect of Proxemic-awareness of Robots on Users' First Impressions. - Björn Petrak; Katharina Weitz; Ilhan Aslan; Elisabeth André (RO-MAN, 2019)

Of Smarthomes, IoT Plants, and Implicit Interaction Design. - Björn Bittner; Ilhan Aslan; Chi Tai Dang; Elisabeth André (TEI, 2019)

Drawing with AI - Exploring Collaborative Inking Experiences Based on Mid-air Pointing and Reinforcement Learning. - Franziska Geiger; Michelle Martin; Monika Pichlmair; Ilhan Aslan; Hannes Ritschel; Björn Bittner; Elisabeth André (CoRR, 2020)

Do You Mind if I Pass Through? Studying the Appropriate Robot Behavior when Traversing two Conversing People in a Hallway Setting. - Björn Petrak; Gundula Sopper; Katharina Weitz; Elisabeth André (RO-MAN, 2021)

To Move or Not to Move? Social Acceptability of Robot Proxemics Behavior Depending on User Emotion. - Björn Petrak; Julia G. Stapels; Katharina Weitz; Friederike Eyssel; Elisabeth André (RO-MAN, 2021)

Bridging Skills and Scenarios: Initial Steps Towards Using Faded Worked Examples as Personalized Exercises in Vocational Education. - Torben Soennecken; Anan Schütt; Björn Petrak; Elisabeth André (CSEDU (1), 2024)