A Practical Approach to Calculating Luminance Contrast on a CRT. - Blair MacIntyre; William B. Cowan (ACM Trans. Graph., 1992)

Windows on the World: 2D Windows for 3D Augmented Reality. - Steven Feiner; Blair MacIntyre; Marcus Haupt; Eliot Solomon (ACM Symposium on User Interface Software and Technology, 1993)

Knowledge-Based Augmented Reality. - Steven Feiner; Blair MacIntyre; Dorée D. Seligmann (Commun. ACM, 1993)

Architectural Anatomy. - Anthony Webster; Steven Feiner; Theodore Krueger; Blair MacIntyre; Edward J. Keller (Presence Teleoperators Virtual Environ., 1995)

Language-Level Support for Exploratory Programming of Distributed Virtual Environments. - Blair MacIntyre; Steven Feiner (ACM Symposium on User Interface Software and Technology, 1996)

Future Multimedia User Interfaces. - Blair MacIntyre; Steven Feiner (Multim. Syst., 1996)

Programming languages: a play in three acts. - Ben Anderson; Blair MacIntyre (ACM SIGCHI Bull., 1996)

A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment. - Steven Feiner; Blair MacIntyre; Tobias Höllerer; Anthony Webster (ISWC, 1997)

A Touring Machine: Prototyping 3D Augmented Reality Systems for Exploring the Urban Environment. - Steven Feiner; Blair MacIntyre; Tobias Höllerer; Anthony Webster (Pers. Ubiquitous Comput., 1997)

Augmenting Home and Office Environments. - Elizabeth D. Mynatt; Douglas Blattner; Meera Blattner; Blair MacIntyre; Jennifer Mankoff (International ACM Conference on Assistive Technologies, 1998)

A Distributed 3D Graphics Library. - Blair MacIntyre; Steven Feiner (SIGGRAPH, 1998)

The Aware Home: A Living Laboratory for Ubiquitous Computing Research. - Cory D. Kidd; Robert J. Orr; Gregory D. Abowd; Christopher G. Atkeson; Irfan A. Essa; Blair MacIntyre; Elizabeth D. Mynatt; Thad Starner; Wendy Newstetter (CoBuild, 1999)

Enveloping users and computers in a collaborative 3D augmented reality. - Andreas Butz; Tobias Höllerer; Steven Feiner; Blair MacIntyre; Clifford Beshers (IWAR, 1999)

Living laboratories: the future computing environments group at the Georgia Institute of Technology. - Gregory D. Abowd; Christopher G. Atkeson; Aaron F. Bobick; Irfan A. Essa; Blair MacIntyre; Elizabeth D. Mynatt; Thad E. Starner (CHI Extended Abstracts, 2000)

A multi-disciplinary course on augmented reality design. - Blair MacIntyre; Jay David Bolter (Designing Augmented Reality Environments, 2000)

Adapting to dynamic registration errors using level of error (LOE) filtering. - Blair MacIntyre; Enylton Machado Coelho (ISAR, 2000)

Exploratory Programming of Distributed 3D Graphics Applications. - Blair MacIntyre (Parallel Distributed Comput. Pract., 2000)

Augmented Reality as a New Media Experience. - Blair MacIntyre; Jay David Bolter; Emmanuel Moreno; Brendan Hannigan (ISAR, 2001)

Support for multitasking and background awareness using interactive peripheral displays. - Blair MacIntyre; Elizabeth D. Mynatt; Stephen Voida; Klaus Marius Hansen; Joe Tullio; Gregory M. Corso (UIST, 2001)

Recent Advances in Augmented Reality. - Ronald T. Azuma; Yohan Baillot; Reinhold Behringer; Steven Feiner; Simon Julier; Blair MacIntyre (IEEE Computer Graphics and Applications, 2001)

Using augmented reality for entertainment. - Blair MacIntyre; Brendan Hannigan (IWEC, 2002)

Three angry men: dramatizing point-of-view using augmented reality. - Blair MacIntyre; Jay David Bolter; Jeannie Vaughan; Brendan Hannigan; Emmanuel Moreno; Markus Haas; Maribeth Gandy (SIGGRAPH Abstracts and Applications, 2002)

Estimating and Adapting to Registration Errors in Augmented Reality Systems. - Blair MacIntyre; Enylton Machado Coelho; Simon Julier (VR, 2002)

Integrating Virtual and Physical Context to Support Knowledge Workers. - Stephen Voida; Elizabeth D. Mynatt; Blair MacIntyre; Gregory M. Corso (IEEE Pervasive Comput., 2002)

Integrating 2-D Video Actors into 3-D Augmented-Reality Systems. - Blair MacIntyre; Marco Lohse; Jay David Bolter; Emmanuel Moreno (Presence Teleoperators Virtual Environ., 2002)

DART: The Designer's Augmented Reality Toolkit. - Blair MacIntyre; Maribeth Gandy; Jay David Bolter; Steven Dow; Brendan Hannigan (ISMAR, 2003)

Mixed Reality: The Continuum from Virtual to Augmented Reality. - Chadwick A. Wingrave; Deborah Hix; Dieter Schmalstieg; Blair MacIntyre; Doug A. Bowman; Mark R. Mine (VR, 2003)

Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space. - Rob Kooper; Blair MacIntyre (Int. J. Hum. Comput. Interact., 2003)

Single-narrative, multiple point-of-view dramatic experiences in augmented reality. - Blair MacIntyre; Jay David Bolter (Virtual Real., 2003)

OSGAR: A Scene Graph with Uncertain Transformations. - Enylton Machado Coelho; Blair MacIntyre; Simon Julier (ISMAR, 2004)

Making Tracking Technology Accessible in a Rapid Prototyping Environment. - Maribeth Gandy; Blair MacIntyre; Steven Dow (ISMAR, 2004)

Automatic Partitioning: Prototyping Ubiquitous-Computing Applications. - Nikitas Liogkas; Blair MacIntyre; Elizabeth D. Mynatt; Yannis Smaragdakis; Eli Tilevich; Stephen Voida (IEEE Pervasive Comput., 2004)

Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. - Steven Dow; Jaemin Lee; Christopher Oezbek; Blair MacIntyre; Jay David Bolter; Maribeth Gandy (Advances in Computer Entertainment Technology, 2005)

Wizard of Oz interfaces for mixed reality applications. - Steven Dow; Jaemin Lee; Christopher Oezbek; Blair MacIntyre; Jay David Bolter; Maribeth Gandy (CHI Extended Abstracts, 2005)

AR Karaoke: Acting in Your Favorite Scenes. - Maribeth Gandy; Blair MacIntyre; Peter Presti; Steven Dow; Jay David Bolter; Brandon Yarbrough; Nigel O'Rear (ISMAR, 2005)

Butterfly Effect: An Augmented Reality Puzzle Game. - Marleigh Norton; Blair MacIntyre (ISMAR, 2005)

A sketch interface to support storyboarding of augmented reality experiences. - Peter Presti; Maribeth Gandy; Blair MacIntyre; Steven Dow (SIGGRAPH Posters, 2005)

Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. - Enylton Machado Coelho; Blair MacIntyre; Simon Julier (UIST, 2005)

Guest Editors' Introduction: Moving Mixed Reality into the Real World. - Blair MacIntyre; Mark A. Livingston (IEEE Computer Graphics and Applications, 2005)

Wizard of Oz support throughout an iterative design process. - Steven Dow; Blair MacIntyre; Jaemin Lee; Christopher Oezbek; Jay David Bolter; Maribeth Gandy (IEEE Pervasive Comput., 2005)

DART: a toolkit for rapid design exploration of augmented reality experiences. - Blair MacIntyre; Maribeth Gandy; Steven Dow; Jay David Bolter (ACM Trans. Graph., 2005)

Initial lessons from AR Façade, an interactive augmented reality drama. - Steven Dow; Manish Mehta 001; Annie Lausier; Blair MacIntyre; Michael Mateas (Advances in Computer Entertainment Technology, 2006)

Evaluating a conversation-centered interactive drama. - Manish Mehta 001; Steven Dow; Michael Mateas; Blair MacIntyre (AAMAS, 2007)

Presence and engagement in an interactive drama. - Steven Dow; Manish Mehta 001; Ellie Harmon; Blair MacIntyre; Michael Mateas (CHI, 2007)

An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. - Cindy M. Robertson; Blair MacIntyre (ISMAR, 2007)

Tutorial 5: Handheld Augmented Reality. - Daniel Wagner 003; István Barakonyi; Mark Billinghurst; Blair MacIntyre (VR, 2007)

AR façade: an augmented reality interactve drama. - Steven Dow; Manish Mehta 001; Blair MacIntyre; Michael Mateas (VRST, 2007)

Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. - Steven Dow; Blair MacIntyre; Michael Mateas (Advances in Computer Entertainment Technology, 2008)

BragFish: exploring physical and social interaction in co-located handheld augmented reality games. - Yan Xu 011; Maribeth Gandy; Sami Deen; Brian Schrank; Kim Spreen; Michael Gorbsky; Timothy White; Evan Barba; Iulian Radu; Jay David Bolter; Blair MacIntyre (Advances in Computer Entertainment Technology, 2008)

An evaluation of graphical context when the graphics are outside of the task area. - Cindy M. Robertson; Blair MacIntyre; Bruce N. Walker (ISMAR, 2008)

Experiences Employing Novice Wizard Operators in a Gallery Setting. - Steven Dow; Blair MacIntyre (ICEC, 2008)

Uncertainty Boundaries for Complex Objects in Augmented Reality. - Jiajian Chen; Blair MacIntyre (VR, 2008)

Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences. - Tobias Lang 003; Blair MacIntyre; Iker Jamardo Zugaza (VR, 2008)

Watercolor inspired non-photorealistic rendering for augmented reality. - Jiajian Chen; Greg Turk; Blair MacIntyre (VRST, 2008)

Augmented-reality scratch: a children's authoring environment for augmented-reality experiences. - Iulian Radu; Blair MacIntyre (IDC, 2009)

(in)box with Malcom. - Evan Barba; Blair MacIntyre; Rebecca Rouse; Jay David Bolter (Creativity & Cognition, 2009)

Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. - Yan Xu 011; Evan Barba; Blair MacIntyre (DiGRA Conference, 2009)

Lessons from a class on handheld augmented reality game design. - Evan Barba; Yan Xu 011; Blair MacIntyre; Tony Tseng (FDG, 2009)

Art of defense: a collaborative handheld augmented reality board game. - Duy-Nguyen Ta Huynh; Karthik Raveendran; Yan Xu 011; Kimberly Spreen; Blair MacIntyre (Sandbox@SIGGRAPH, 2009)

Building and Employing Cross-Reality. - Nicole Yankelovich; Jordan Slott; Alex Hill; Matthew N. Bonner; Jacob Schiefer; Blair MacIntyre; Elena Mugellini; Omar Abou Khaled; Frédéric Barras; Jacques Bapst; Maribeth Back; Edgardo Avilés-López; et al. (IEEE Pervasive Comput., 2009)

An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error. - Cindy M. Robertson; Blair MacIntyre; Bruce N. Walker (IEEE Trans. Vis. Comput. Graph., 2009)

Eliza meets the wizard-of-oz: evaluating social acceptability. - Steven P. Dow; Manish Mehta 001; Blair MacIntyre; Michael Mateas (CHI, 2010)

Painterly rendering with coherence for augmented reality. - Jiajian Chen; Greg Turk; Blair MacIntyre (ISMAR, 2010)

Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. - Maribeth Gandy; Richard Catrambone; Blair MacIntyre; Chris Alvarez; Elsa Eiriksdottir; Matthew R. Hilimire; Brian Davidson; Anne Collins McLaughlin (ISMAR, 2010)

KHARMA: An open KML/HTML architecture for mobile augmented reality applications. - Alex Hill; Blair MacIntyre; Maribeth Gandy; Brian Davidson; Hafez Rouzati (ISMAR, 2010)

A scale model of mixed reality. - Evan Barba; Blair MacIntyre (Creativity & Cognition, 2011)

Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. - Yan Xu 011; Evan Barba; Iulian Radu; Maribeth Gandy; Blair MacIntyre (DiGRA Conference, 2011)

ClearSpace: Mixed Reality Virtual Teamrooms. - Alex Hill; Matthew N. Bonner; Blair MacIntyre (HCI (14), 2011)

Authoring solutions for Augmented Reality. - Mark Billinghurst; Tobias Langlotz; Blair MacIntyre; Hartmut Seichter (ISMAR, 2011)

Virtual transparency: Introducing parallax view into video see-through AR. - Alex Hill; Jacob Schiefer; Jeff Wilson; Brian Davidson; Maribeth Gandy; Blair MacIntyre (ISMAR, 2011)

The Argon AR Web Browser and standards-based AR application environment. - Blair MacIntyre; Alex Hill; Hafez Rouzati; Maribeth Gandy; Brian Davidson (ISMAR, 2011)

Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices. - Daniel Wagner 003; István Barakonyi; Istvan Siklossy; Jay Wright; Roy Ashok; Serafin Diaz; Blair MacIntyre; Dieter Schmalstieg (ISMAR, 2011)

Pre-patterns for designing embodied interactions in handheld augmented reality games. - Yan Xu 011; Evan Barba; Iulian Radu; Maribeth Gandy; Richard Shemaka; Brian Schrank; Blair MacIntyre; Tony Tseng (ISMAR-AMH, 2011)

Mirror Worlds: Experimenting with Heterogeneous AR. - Alex Hill; Evan Barba; Blair MacIntyre; Maribeth Gandy; Brian Davidson (ISUVR, 2011)

Enhancing and evaluating users' social experience with a mobile phone guide applied to cultural heritage. - Youngjung Suh; Choonsung Shin; Woontack Woo; Steven Dow; Blair MacIntyre (Pers. Ubiquitous Comput., 2011)

NerdHerder: designing for physical actions in an augmented reality puzzle game. - Sam Mendenhall; Vu Ha; Yan Xu 011; Paul A. Tillery IV; Joshua Cohen 001; John Sharp; Blair MacIntyre (FDG, 2012)

Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality. - Mark Billinghurst; Tobias Langlotz; Blair MacIntyre; Hartmut Seichter (ISMAR, 2012)

A non-photorealistic rendering framework with temporal coherence for augmented reality. - Jiajian Chen; Greg Turk; Blair MacIntyre (ISMAR, 2012)

Using children's developmental psychology to guide augmented-reality design and usability. - Iulian Radu; Blair MacIntyre (ISMAR, 2012)

Game Jams: Community, Motivations, and Learning among Jammers. - Jon A. Preston; Jeffrey W. Chastine; Casey O'Donnell; Tony Tseng; Blair MacIntyre (Int. J. Game Based Learn., 2012)

Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone. - Evan Barba; Blair MacIntyre; Elizabeth D. Mynatt (Proc. IEEE, 2012)

Embodied metaphor elicitation through augmented-reality game design. - Iulian Radu; Yan Xu 011; Blair MacIntyre (IDC, 2013)

Unified WebGL/CSS scene-graph and application to AR. - Hafez Rouzati; Luis Cruiz; Blair MacIntyre (Web3D, 2013)

A psychological perspective on augmented reality in the mathematics classroom. - Keith R. Bujak; Iulian Radu; Richard Catrambone; Blair MacIntyre; Ruby Zheng; Gary Golubski (Comput. Educ., 2013)

Walled Gardens: Apps and Data as Barriers to Augmenting Reality. - Blair MacIntyre; Hafez Rouzati; Martin Lechner (IEEE Computer Graphics and Applications, 2013)

Media studies, mobile augmented reality, and interaction design. - Jay David Bolter; Maria Engberg; Blair MacIntyre (Interactions, 2013)

Designer's augmented reality toolkit, ten years later: implications for new media authoring tools. - Maribeth Gandy; Blair MacIntyre (UIST, 2014)

RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units. - Brett R. Jones; Rajinder Sodhi; Michael Murdock; Ravish Mehra; Hrvoje Benko; Andrew D. Wilson; Eyal Ofek; Blair MacIntyre; Nikunj Raghuvanshi; Lior Shapira (UIST, 2014)

Ethereal: a toolkit for spatially adaptive augmented reality content. - Gheric Speiginer; Blair MacIntyre (UIST (Adjunct Volume), 2014)

The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications. - Gheric Speiginer; Blair MacIntyre; Jay David Bolter; Hafez Rouzati; Amy J. Lambeth; Laura M. Levy; Laurie Dean Baird; Maribeth Gandy; Matt Sanders; Brian Davidson; Maria Engberg; Russell J. Clark 001; et al. (HCI (3), 2015)

Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development. - Iulian Radu; Blair MacIntyre; Stella F. Lourenco (IDC, 2016)

Redirected head gaze to support AR meetings distributed over heterogeneous environments. - Taeheon Kim; Ashwin Kachhara; Blair MacIntyre (VR, 2016)

Using projection AR to add design studio pedagogy to a CS classroom. - Blair MacIntyre; Dingtian Zhang; Ryan Jones; Amber Solomon; Elizabeth DiSalvo; Mark Guzdial (VR, 2016)

VisAR: Bringing Interactivity to Static Data Visualizations through Augmented Reality. - Taeheon Kim; Bahador Saket; Alex Endert; Blair MacIntyre (CoRR, 2017)

RealityMedia: An Experimental Digital Book in WebXR. - Maria Engberg; Jay David Bolter; Blair MacIntyre (ISMAR Adjunct, 2018)

Rethinking Reality: A Layered Model of Reality for Immersive Systems. - Gheric Speiginer; Blair MacIntyre (ISMAR Adjunct, 2018)

A Practical Approach to Integrating Live 2D Web Content with the Immersive Web. - Gheric Speiginer; Blair MacIntyre (Web3D, 2019)

Content Generation for Workforce Training. - Holly E. Rushmeier; Kapil Chalil Madathil; Jessica K. Hodgins; Beth Mynatt; Tony DeRose; Blair MacIntyre; et al. (CoRR, 2019)

The Synchronicity Paradox in Online Education. - David A. Joyner; Qiaosi Wang; Suyash Thakare; Shan Jing; Ashok K. Goel 001; Blair MacIntyre (L@S, 2020)

Enhancing the Experience of Virtual Conferences in Social Virtual Environments. - Duc Anh Le; Blair MacIntyre; Jessica Outlaw (VR Workshops, 2020)

Content-Neutral Immersive Environments for Cultivating Scalable Camaraderie. - David A. Joyner; Akhil Mavilakandy; Ishaani Mittal; Denise G. Kutnick; Blair MacIntyre (L@S, 2021)

IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. - Sun Joo (Grace) Ahn; Laura M. Levy; Allison Eden; Andrea Stevenson Won; Blair MacIntyre; Kyle Johnsen 001 (Frontiers Virtual Real., 2021)

Social Presence in Virtual Event Spaces. - Matthew J. Bietz; Nitesh Goyal; Nicole Immorlica; Blair MacIntyre; Andrés Monroy-Hernández; Benjamin C. Pierce; Sean Rintel; Donghee Yvette Wohn (CHI Extended Abstracts, 2022)

Hybrid User Interface for Audience Feedback Guided Asymmetric Immersive Presentation of Financial Data. - Matt Gottsacker; Mengyu Chen; David Saffo; Feiyu Lu; Blair MacIntyre (ISMAR-Adjunct, 2023)

RealityMedia: immersive technology and narrative space. - So-youn Jang; Jisu Park; Maria Engberg; Blair MacIntyre; Jay D. Bolter (Frontiers Virtual Real., 2023)

Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning. - Feiyu Lu; Mengyu Chen; Hsiang Hsu; Pranav Deshpande; Cheng Yao Wang; Blair MacIntyre (CHI Extended Abstracts, 2024)

SpatialPrivacy: Spatial Sharing for Remote Collaboration in Mixed Reality. - Kaiming Cheng; Mengyu Chen; Feiyu Lu; Youngwook Do; Blair MacIntyre (ISMAR-Adjunct, 2024)

Adaptive Content Placement in Mixed Reality Through Empirical User Behavioral Patterns. - Feiyu Lu; Mengyu Chen; Hsiang Hsu; Pranav Deshpande; Cheng Yao Wang; Blair MacIntyre (ISMAR-Adjunct, 2024)

Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. - Peter W. S. Butcher; Andrea Batch; David Saffo; Blair MacIntyre; Niklas Elmqvist; Panagiotis D. Ritsos (IEEE Computer Graphics and Applications, 2024)

Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations. - Matt Gottsacker; Mengyu Chen; David Saffo; Feiyu Lu; Benjamin Lee; Blair MacIntyre (CHI, 2025)

Growing Together at Work: Cultivating a Mentorship Garden. - Erica Principe Cruz; Cheng Yao Wang; Bill Moriarty; Blair MacIntyre; Fannie Liu (Proc. ACM Hum. Comput. Interact., 2025)

SocialMiXR: Facilitating Hybrid Social Interactions at Conferences. - Fannie Liu; Cheng Yao Wang; William Moriarty; Feiyu Lu; Usman Mir; David Saffo; Mengyu Chen; Blair MacIntyre (Proc. ACM Hum. Comput. Interact., 2025)