Playing and Gaming - Reflections and Classifications. - Bo Kampmann Walther (Game Stud., 2003)

Big Theory-Strong Theory: The Ontological Ghost of Post-Ontological Epistemology. - Bo Kampmann Walther (Cybern. Hum. Knowing, 2004)

Reflections on the methodology of pervasive gaming. - Bo Kampmann Walther (Advances in Computer Entertainment Technology, 2005)

Notes on the Methodology of Pervasive Gaming. - Bo Kampmann Walther (ICEC, 2005)

Atomic actions - molecular experience: theory of pervasive gaming. - Bo Kampmann Walther (Comput. Entertain., 2005)

Towards a theory of pervasive ludology: reflections on gameplay, rules, and space. - Bo Kampmann Walther (Digit. Creativity, 2011)

Using Ludo-Narrative Dissonance in Grand Theft Auto IV as Pedagogical Tool for Ethical Analysis. - Bo Kampmann Walther (GALA, 2019)

Gamification and Beyond: The Case of Ludification. - Bo Kampmann Walther; Lasse Juel Larsen (GALA, 2020)

The Ontology of Gameplay: Toward a New Theory. - Lasse Juel Larsen; Bo Kampmann Walther (Games Cult., 2020)

The art of speed: The ludification of cinematic television - The case of 24. - Bo Kampmann Walther; Lasse Juel Larsen (GamiFIN, 2021)

Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges. - Bo Kampmann Walther; Lasse Juel Larsen (Int. J. Serious Games, 2021)

The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction. - Lasse Juel Larsen; Troels Deibjerg Kristensen; Bo Kampmann Walther; Gunver Majgaard (HCI (16), 2022)

The Orc - Playing the "Wholly Other": Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft. - Bo Kampmann Walther; Lasse Juel Larsen (Games Cult., 2023)

Fear of Monsters: Toward an Understanding of the Threat of the Computational Monster Read Through the Theoretical Lens of Game-Play. - Lasse Juel Larsen; Bo Kampmann Walther (Games Cult., 2025)