Towards Playing Full MOBA Games with Deep Reinforcement Learning. - Deheng Ye; Guibin Chen; Wen Zhang; Sheng Chen; Bo Yuan 008; Bo Liu; Jia Chen; Zhao Liu; Fuhao Qiu; Hongsheng Yu; Yinyuting Yin; Bei Shi; et al. (NeurIPS, 2020)

Boosting Offline Reinforcement Learning with Residual Generative Modeling. - Hua Wei 001; Deheng Ye; Zhao Liu; Hao Wu; Bo Yuan 008; Qiang Fu 016; Wei Yang 032; Zhenhui Li (IJCAI, 2021)

Value Penalized Q-Learning for Recommender Systems. - Chengqian Gao; Ke Xu; Kuangqi Zhou; Lanqing Li; Xueqian Wang 001; Bo Yuan 008; Peilin Zhao (SIGIR, 2022)

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings. - Deheng Ye; Guibin Chen; Peilin Zhao; Fuhao Qiu; Bo Yuan 008; Wen Zhang; Sheng Chen; Mingfei Sun 001; Xiaoqian Li; Siqin Li; Jing Liang; Zhenjie Lian; et al. (IEEE Trans. Neural Networks Learn. Syst., 2022)

Dynamics Adapted Imitation Learning. - Zixuan Liu 002; Liu Liu 014; Bingzhe Wu; Lanqing Li; Xueqian Wang 001; Bo Yuan 008; Peilin Zhao (Trans. Mach. Learn. Res., 2023)