Real-time texture sampling and reconstruction with wavelet filters. - Bob Andries; Adrian Munteanu 001; Jan Lemeire; Peter Schelkens (MMSP, 2013)

Optimized quantization of wavelet subbands for high quality real-time texture compression. - Bob Andries; Jan Lemeire; Adrian Munteanu 001 (ICIP, 2014)

Scalable texture compression using the wavelet transform. - Bob Andries; Jan Lemeire; Adrian Munteanu 001 (Vis. Comput., 2017)

Optimized wavelet-based texture representation and streaming for GPU texture mapping. - Bob Andries; Jan Lemeire; Adrian Munteanu 001 (Multim. Tools Appl., 2018)