Direct haptic rendering for large data sets with high gradients. - Bob Ménélas; Nicolas Fauvet; Mehdi Ammi; Patrick Bourdot (AMBI-SYS, 2008)

A Flexible Method for Haptic Rendering of Isosurface from Volumetric Data. - Bob Ménélas; Mehdi Ammi; Patrick Bourdot (EuroHaptics, 2008)

Haptical exploration of an unsteady flow. - Bob Ménélas; Mehdi Ammi; Luc Pastur; Patrick Bourdot (WHC, 2009)

Survey on haptic rendering of data sets: Exploration of scalar and vector fields. - Bob Ménélas; Mehdi Ammi; Patrick Bourdot; Simon Richir (J. Virtual Real. Broadcast., 2009)

Multisensory VR exploration for computer fluid dynamics in the CoRSAIRe project. - Jean-Marc Vézien; Bob Ménélas; Julien Nelson; Lorenzo Picinali; Patrick Bourdot; Mehdi Ammi; Brian F. G. Katz; Jean-Marie Burkhardt; Luc Pastur; François Lusseyran (Virtual Real., 2009)

Audio haptic feedbacks for an acquisition task in a multi-target context. - Bob Ménélas; Lorenzo Picinali; Brian F. G. Katz; Patrick Bourdot (3DUI, 2010)

Rendus sensorimoteurs en environnements virtuels pour l'analyse de données scientifiques complexes. - Bob Ménélas (2010)

Haptic and gesture-based interactions for manipulating geological datasets. - Bob Ménélas; Yaoping Hu; Hervé Lahamy; Derek D. Lichti (SMC, 2011)

Design of a serious game for learning vibrotactile messages. - Bob-Antoine Jerry Ménélas; Martin J.-D. Otis (HAVE, 2012)

Interactive analysis of cavity-flows in a virtual environment. - Bob-Antoine Jerry Ménélas (SCCG, 2012)

Towards an automatic version of the Berg balance scale test through a serious game. - Simon Brassard; Martin J.-D. Otis; Alexandre Poirier; Bob-Antoine Jerry Ménélas (mHealthSys@SenSys, 2012)

Developing Serious Games Specifically Adapted to People Suffering from Alzheimer. - Bruno Bouchard 001; Frederick Imbeault; Abdenour Bouzouane; Bob-Antoine Jerry Ménélas (SGDA, 2012)

A Serious Game for Training Balance Control over Different Types of Soil. - Bob-Antoine Jerry Ménélas; Martin J.-D. Otis (SGDA, 2012)

Toward an augmented shoe for preventing falls related to physical conditions of the soil. - Martin J.-D. Otis; Bob-Antoine Jerry Ménélas (SMC, 2012)

Use of a 3DOF Accelerometer for Foot Tracking and Gesture Recognition in Mobile HCI. - Mahmoud Ben Brahem; Bob-Antoine Jerry Ménélas; Martin J.-D. Otis (ANT/SEIT, 2013)

Towards a Real-time Error Detection within a Smart Home by Using Activity Recognition with a Shoe-mounted Accelerometer. - Julien Vandewynckel; Martin J.-D. Otis; Bruno Bouchard 001; Bob-Antoine Jerry Ménélas; Abdenour Bouzouane (ANT/SEIT, 2013)

A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast? - David Gagnon; Martin J.-D. Otis; Bob-Antoine Jerry Ménélas (SGDA, 2013)

Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline. - Julien Vandewynckel; Martin J.-D. Otis; Bruno Bouchard 001; Bob-Antoine Jerry Ménélas (SGDA, 2013)

Qualitative Risk of Falling Assessment Based on Gait Abnormalities. - David Gagnon; Bob-Antoine Jerry Ménélas; Martin J.-D. Otis (SMC, 2013)

Use of Foot for Direct Interactions with Entities of a Virtual Environment Displayed on a Mobile Device. - Bob-Antoine Jerry Ménélas; Martin J.-D. Otis (SMC, 2013)

Effect of Ecological Gestures on the Immersion of the Player in a Serious Game. - Nicolas Bourgault; Bruno Bouchard 001; Bob-Antoine Jerry Ménélas (SGDA, 2014)

Use of Ecological Gestures in Soccer Games Running on Mobile Devices. - Valère Plantevin; Bob-Antoine Jerry Ménélas (Int. J. Serious Games, 2014)

Non-visual identification, localization, and selection of entities of interest in a 3D environment. - Bob-Antoine Jerry Ménélas; Lorenzo Picinali; Patrick Bourdot; Brian F. G. Katz (J. Multimodal User Interfaces, 2014)

Gamification of a Truck-Driving Simulator for the Care of People Suffering from Post-Traumatic Stress Disorder. - Corentin Haidon; Adrien Ecrepont; Benoît Girard 002; Bob-Antoine Jerry Ménélas (GALA, 2015)

An efficient home-based risk of falling assessment test based on Smartphone and instrumented insole. - Johannes C. Ayena; Landry Delphin Chapwouo Tchakouté; Martin J.-D. Otis; Bob-Antoine Jerry Ménélas (MeMeA, 2015)

Risk of Falling Assessment on Different Types of Ground Using the Instrumented TUG. - Mahmoud Ben Brahem; Johannes C. Ayena; Martin J.-D. Otis; Bob-Antoine Jerry Ménélas (SMC, 2015)

A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress Disorder. - Adrien Ecrepont; Corentin Haidon; Benoît Girard 002; Bob-Antoine Jerry Ménélas (SeGAH, 2016)

Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone. - Tommy Lavoie; Bob-Antoine Jerry Ménélas (Comput. Games J., 2016)

A Driving Simulator Designed for the Care of Trucker Suffering from Post-Traumatic Stress Disorder. - Corentin Haidon; Adrien Ecrepont; Benoît Girard 002; Bob-Antoine Jerry Ménélas (Serious Games and Edutainment Applications, 2017)

Optimized Limited Memory and Warping LCSS for Online Gesture Recognition or Overlearning? - Baptiste Lemarcis; Valère Plantevin; Bruno Bouchard 001; Bob-Antoine Jerry Ménélas (VISIGRAPP (2: HUCAPP), 2017)

Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment. - Sabrine Boukhris; Bob-Antoine Jerry Ménélas (HCI (2), 2017)

Towards the development of a serious game that targets psychological stressors of the workplace. - Houssemedine Yahyaoui; Bob-Antoine Jerry Ménélas (SeGAH, 2017)

A Text-Independent Speaker Authentication System for Mobile Devices. - Florentin Thullier; Bruno Bouchard 001; Bob-Antoine Jerry Ménélas (Cryptogr., 2017)

Use of Haptics to Promote Learning Outcomes in Serious Games. - Bob Ménélas; Rabah Benaoudia (Multimodal Technol. Interact., 2017)

Impact of Auditory Distractions on Haptic Messages Presented Under the Foot. - Landry Delphin Chapwouo Tchakouté; Bob-Antoine Jerry Ménélas (VISIGRAPP (2: HUCAPP), 2018)

Reaction Time to Vibrotactile Messages on Different Types of Soil. - Landry Delphin Chapwouo Tchakouté; Bob-Antoine Jerry Ménélas (VISIGRAPP (2: HUCAPP), 2018)

Use of virtual reality technologies as an Action-Cue Exposure Therapy for truck drivers suffering from Post-Traumatic Stress Disorder. - Bob-Antoine Jerry Ménélas; Corentin Haidon; Adrien Ecrepont; Benoît Girard 002 (Entertain. Comput., 2018)

Use of tactons to communicate a risk level through an enactive shoe. - Landry Delphin Chapwouo Tchakouté; David Gagnon; Bob-Antoine Jerry Ménélas (J. Multimodal User Interfaces, 2018)

Response Time to a Vibrotactile Stimulus Presented on the Foot at Rest and During Walking on Different Surfaces. - Landry Delphin Chapwouo Tchakouté; Louis Tremblay; Bob-Antoine Jerry Ménélas (Sensors, 2018)

Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy. - Sorelle Audrey K. Kamkuimo; Benoît Girard 002; Bob-Antoine Jerry Ménélas (GALA, 2020)

Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace. - Sorelle Audrey K. Kamkuimo; Benoît Girard 002; Patrick Lapointe; Bob-Antoine Jerry Ménélas (JCSG, 2020)

Perception of a Haptic Stimulus Presented Under the Foot Under Workload. - Landry Delphin Chapwouo Tchakouté; Bob-Antoine Jerry Ménélas (Sensors, 2020)

User Perceptions of Security and Privacy Risks with Contact Tracing Apps. - Hervé Saint-Louis; Bob-Antoine Jerry Ménélas (HCI (43), 2021)

Criterion Validation of an Open-source Wearable Physiological Sensors Device. - Antoine Langevin; William Bégin; Martin Lavallière; Louis-David Beaulieu; Bob-Antoine Jerry Ménélas; Sébastien Gaboury; Kevin Bouchard; Ghyslain Gagnon; Linda Paquette (icSPORTS, 2021)

Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder. - Flavien Ehret; Yannick Francillette; Benoît Girard 002; Bob-Antoine Jerry Ménélas (JCSG, 2021)

Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia. - Yannick Francillette; Bob-Antoine Jerry Ménélas; Bruno Bouchard 001; Kévin Bouchard; Sébastien Gaboury; Célia Kingsbury; Samuel St-Amour; Ahmed Jérome Romain; Paquito Bernard (JCSG, 2021)

Review of Navigation Assistive Tools and Technologies for the Visually Impaired. - Mohamed Dhiaeddine Messaoudi; Bob-Antoine Jerry Ménélas; Hamid Mcheick (Sensors, 2022)

Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games. - Audran Bonnot; Yannick Francillette; Bob-Antoine Jerry Ménélas; Bruno Bouchard 001 (GEM, 2024)

Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder. - Flavien Ehret; Yannick Francillette; Bob-Antoine Jerry Ménélas (GEM, 2024)

SIR-SRGAN-ResNeXt: A New Super-Resolution GAN with Self-Interpolation Ranker and ResNeXt Generator. - Gildas Aimé Sedou Fofe; Haïfa Nakouri; Bob-Antoine Jerry Ménélas (KES, 2024)

From Surveys to TV Series: Study of the Role of Haptic in Social Interaction. - Amine Frihi; Bob-Antoine Jerry Ménélas (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

A Comprehensive Model of Automated Evaluation of Difficulty in Platformer Games. - Yannick Francillette; Hugo Tremblay; Bruno Bouchard 001; Bob-Antoine Menelas (Games Res. Pract., 2025)