Designing meaningful play within the psycho-social context of older adults. - Bob De Schutter; Vero Vanden Abeele (Fun and Games, 2010)

Designing intergenerational play via enactive interaction, competition and acceleration. - Vero Vanden Abeele; Bob De Schutter (Pers. Ubiquitous Comput., 2010)

Never Too Old to Play: The Appeal of Digital Games to an Older Audience. - Bob De Schutter (Games Cult., 2011)

More naturalness, less control: The effect of natural mapping on the co-located player experience. - Vero Vanden Abeele; Bob De Schutter; Brian J. Gajadhar; Daniel M. Johnson 001 (FDG, 2013)

Gradequest - Evaluating the impact of using game design techniques in an undergraduate course. - Bob De Schutter; Vero Vanden Abeele (FDG, 2014)

Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals. - Bieke Zaman; Kristof Geurden; Rozane De Cock; Bob De Schutter; Vero Vanden Abeele (Comput. Hum. Behav., 2014)

Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits. - Kathrin Gerling; Bob De Schutter; Julie A. Brown; Jason C. Allaire (CHI PLAY, 2015)

Game-based Experiments on Human Visual Attention. - Veronika A. Vanden Abeele; Pieter Tierens; Bob De Schutter; Lee De-Wit; Luc Geurts (FDG, 2015)

Teaching Older Adults to Play Minecraft. - Bob De Schutter; Danielle Eynon Black; Henk Herman Nap (FDG, 2015)

Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course. - Bob De Schutter; Salvatore Papa (FDG, 2015)

The domestication of digital games in the lives of older adults. - Bob De Schutter; Julie A. Brown; Vero Vanden Abeele (New Media Soc., 2015)

Digital Games as a Source of Enjoyment in Later Life. - Bob De Schutter; Julie A. Brown (Games Cult., 2016)

Game Design for Older Adults: Lessons from a Life Course Perspective. - Julie A. Brown; Bob De Schutter (Int. J. Gaming Comput. Mediat. Simulations, 2016)

Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults. - Bob De Schutter (Int. J. Gaming Comput. Mediat. Simulations, 2017)

The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study. - Najmeh Khalili-Mahani; Bob De Schutter; Kim Sawchuk (HCI (44), 2020)

For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults. - Najmeh Khalili-Mahani; Bob De Schutter; Mahsa Mirgholami; Eileen Mary Holowka; Rebecca Goodine; Scott DeJong; Roseleen McGaw; Sue Meyer; Kim Sawchuk (Comput. Games J., 2020)

Brukel vs Brukel: Impact of Game Fidelity on Player Experience In Gaminiscing Games. - Szeyi Chan; James Cox; Ala Ebrahimi; Brandon Lyman; Bob De Schutter (CoG, 2023)

Catch The Butterfly: A Gaminiscing Game about Immigration. - Ala Ebrahimi; Brandon Lyman; James Earl Cox; Szeyi Chan; Bob De Schutter (CoG, 2023)

Catch The Butterfly: Using Gaminiscing to Design a Serious Game about Immigrants. - Ala Ebrahimi; Brandon Lyman; James Earl Cox; Szeyi Chan; Bob De Schutter (CoG, 2023)

Hidden Heroes: A thematic analysis of a game jam designed around authentic stories. - Ala Ebrahimi; James Cox; Erica Kleinman; Bob De Schutter (FDG, 2024)

Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing. - Brandon Lyman; Ala Ebrahimi; James Cox; Szeyi Chan; Christopher Barney; Bob De Schutter (FDG, 2024)

Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults. - Brandon Lyman; Yichi Zhang; Celia Pearce; Miso Kim; Casper Harteveld; Leanne Chukoskie; Bob De Schutter (CoRR, 2025)

Integrating Artificial Intelligence as Assistive Technology for Older Adult Gamers: A Pilot Study. - Yichi Zhang; Brandon Lyman; Celia Pearce; Miso Kim; Casper Harteveld; Leanne Chukoskie; Bob De Schutter (CoRR, 2025)