Neuroevolution for adaptive teams. - Bobby D. Bryant; Risto Miikkulainen (IEEE Congress on Evolutionary Computation, 2003)

Evolving adaptive neural networks with and without adaptive synapses. - Kenneth O. Stanley; Bobby D. Bryant; Risto Miikkulainen (IEEE Congress on Evolutionary Computation, 2003)

Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award). - Kenneth O. Stanley; Bobby D. Bryant; Risto Miikkulainen (CIG, 2005)

Real-time neuroevolution in the NERO video game. - Kenneth O. Stanley; Bobby D. Bryant; Risto Miikkulainen (IEEE Trans. Evol. Comput., 2005)

Real-Time Evolution of Neural Networks in the NERO Video Game. - Kenneth O. Stanley; Bobby D. Bryant; Igor Karpov; Risto Miikkulainen (AAAI, 2006)

Evolving Stochastic Controller Networks for Intelligent Game Agents. - Bobby D. Bryant; Risto Miikkulainen (IEEE Congress on Evolutionary Computation, 2006)

Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. - Bobby D. Bryant; Risto Miikkulainen (CIG, 2006)

Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution. - Bobby D. Bryant; Risto Miikkulainen (AAAI, 2007)

Neuro-evolving maintain-station behavior for realistically simulated boats. - Nathan A. Penrod; David Carr; Sushil J. Louis; Bobby D. Bryant (IEEE Congress on Evolutionary Computation, 2008)

Visual control in quake II with a cyclic controller. - Matt Parker; Bobby D. Bryant (CIG, 2008)

Neuro-visual control in the Quake II game engine. - Matt Parker; Bobby D. Bryant (IJCNN, 2008)

Lamarckian neuroevolution for visual control in the Quake II environment. - Matt Parker; Bobby D. Bryant (IEEE Congress on Evolutionary Computation, 2009)

Backpropagation without human supervision for visual control in Quake II. - Matt Parker; Bobby D. Bryant (CIG, 2009)

3D Multimedia Protection Using Artificial Neural Network. - Mukesh C. Motwani; Bobby D. Bryant; Sergiu M. Dascalu; Frederick C. Harris Jr. (CCNC, 2010)

Virtual bagging for an evolved agent controller. - Bobby D. Bryant (CIG, 2010)

Watermark Embedder Optimization for 3D Mesh Objects Using Classification Based Approach. - Rakhi C. Motwani; Mukesh C. Motwani; Bobby D. Bryant; Frederick C. Harris Jr.; Akshata S. Agarwal (ICSAP, 2010)

Real-time human-robot interaction underlying neurorobotic trust and intent recognition. - Laurence C. Jayet Bray; Sridhar R. Anumandla; Corey M. Thibeault; Roger V. Hoang; Philip H. Goodman; Sergiu M. Dascalu; Bobby D. Bryant; Frederick C. Harris Jr. (Neural Networks, 2012)

Neurovisual Control in the Quake II Environment. - Matt Parker; Bobby D. Bryant (IEEE Trans. Comput. Intell. AI Games, 2012)