Brain-Computer Interfaces - A Survey on Interactive Virtual Environments. - Bojan Kerous; Fotis Liarokapis (VS-GAMES, 2016)

BrainChat - A Collaborative Augmented Reality Brain Interface for Message Communication. - Bojan Kerous; Fotis Liarokapis (ISMAR Adjunct, 2017)

A Model for Eye and Head Motion for Virtual Agents. - Jan Krejsa; Bojan Kerous; Fotis Liarokapis (VS-GAMES, 2018)

EEG-based BCI and video games: a progress report. - Bojan Kerous; Filip Skola; Fotis Liarokapis (Virtual Real., 2018)

An Interactive and Multimodal Virtual Mind Map for Future Workplace. - David Kuták; Milan Dolezal; Bojan Kerous; Zdenek Eichler; Jiri Vasek; Fotis Liarokapis (Frontiers ICT, 2019)

Social Environment Simulation in VR Elicits a Distinct Reaction in Subjects with Different Levels of Anxiety and Somatoform Dissociation. - Bojan Kerous; Richard Bartecek; Robert Roman; Petr Sojka; Ondrej Becev; Fotis Liarokapis (Int. J. Hum. Comput. Interact., 2020)

Examination of electrodermal and cardio-vascular reactivity in virtual reality through a combined stress induction protocol. - Bojan Kerous; Richard Bartecek; Robert Roman; Petr Sojka; Ondrej Becev; Fotis Liarokapis (J. Ambient Intell. Humaniz. Comput., 2020)

Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. - Mila Bujic; Anna-Leena Macey; Bojan Kerous; Anatolii Belousov; Oguz 'Oz' Buruk; Juho Hamari (GamiFIN, 2023)

Focus At Play: Exploring Gamification through A Case Study Of Narrative-Based Focus Apps. - Tippayaporn Pavavimol; Katja Heiskanen; Qian Yang; Isabella Aura; Bojan Kerous; Aleksandr Ometov; Mikko Valkama; Mattia Thibault (MindTrek, 2024)

Natural manipulation of virtual reality: The effects of kinesthetic gloves with force feedback on user performance and experience for accurate 3D object manipulation. - Zhenxing Li; Oguz 'Oz' Buruk; Mila Bujic; Bojan Kerous; Juho Hamari (Int. J. Hum. Comput. Stud., 2025)