Feature based volumetric video compression for interactive playback. - Bong-Soo Sohn; Chandrajit L. Bajaj; Vinay Siddavanahalli (VolVis, 2002)

Adaptive and quality 3D meshing from imaging data. - Yongjie Zhang 001; Chandrajit L. Bajaj; Bong-Soo Sohn (Symposium on Solid Modeling and Applications, 2003)

Volumetric video compression for interactive playback. - Bong-Soo Sohn; Chandrajit L. Bajaj; Vinay Siddavanahalli (Comput. Vis. Image Underst., 2004)

Time-Varying Contour Topology. - Bong-Soo Sohn; Chandrajit L. Bajaj (IEEE Trans. Vis. Comput. Graph., 2006)

Topology Preserving Tetrahedral Decomposition of Trilinear Cell. - Bong-Soo Sohn (International Conference on Computational Science (1), 2007)

Topology Preserving Tetrahedral Decomposition Applied To Trilinear Interval Volume Tetrahedrization. - Bong-Soo Sohn (KSII Trans. Internet Inf. Syst., 2009)

Segmentation of regions of interest in mammograms in a topographic approach. - Byung-Woo Hong; Bong-Soo Sohn (IEEE Trans. Inf. Technol. Biomed., 2010)

Hybrid Parallel Extraction of Isosurface Components from 3D Rectilinear Volume Data. - Bong-Soo Sohn (IEICE Trans. Inf. Syst., 2011)

Interactive GPU-based maximum intensity projection of large medical data sets using visibility culling based on the initial occluder and the visible block classification. - Heewon Kye; Bong-Soo Sohn; Jeongjin Lee (Comput. Medical Imaging Graph., 2012)

Contour Gradient Tree for Automatic Extraction of Salient Object Surfaces from 3D Imaging Data. - Bong-Soo Sohn (IEICE Trans. Inf. Syst., 2015)

A Novel Ranking Model for a Large-Scale Scientific Publication. - Bong-Soo Sohn; Jai E. Jung (Mob. Networks Appl., 2015)

Ubiquitous creation of digital bas-reliefs using smartphone. - Bong-Soo Sohn (ICUFN, 2016)

Design and Comparison of Immersive Gesture Interfaces for HMD Based Virtual World Navigation. - Bong-Soo Sohn (IEICE Trans. Inf. Syst., 2016)

Bas-relief generation from face photograph based on facial feature enhancement. - Hai Thien To; Bong-Soo Sohn (Multim. Tools Appl., 2017)

Ubiquitous Creation of Bas-Relief Surfaces with Depth-of-Field Effects Using Smartphones. - Bong-Soo Sohn (Sensors, 2017)

Immersive gesture interfaces for 3D map navigation in HMD-based virtual environments. - Yeasom Lee; Wonjae Choi; Bong-Soo Sohn (ICOIN, 2018)

Immersive Gesture Interfaces for Navigation of 3D Maps in HMD-Based Mobile Virtual Environments. - Yeasom Lee; Bong-Soo Sohn (Mob. Inf. Syst., 2018)

Generation of cartoon-style bas-reliefs from photographs. - Seungchan Lee; Bong-Soo Sohn (Multim. Tools Appl., 2019)

Gesture Recognition for Note Generation in VR Rhythm Game. - Riski Nur Azizah; Yeasom Lee; Jason J. Jung; Bong-Soo Sohn (ICOIN, 2021)

Acceleration techniques for cubic interpolation MIP volume rendering. - Yongha Shin; Bong-Soo Sohn; Heewon Kye (Multim. Tools Appl., 2021)

Immersive Body-Hand Gesture Interfaces for HMD- Based Virtual Environment Navigation. - Ki Seok Jung; Bong-Soo Sohn (ICTC, 2022)

Regularization in Network Optimization via Trimmed Stochastic Gradient Descent With Noisy Label. - Kensuke Nakamura 001; Bong-Soo Sohn; Kyoung-Jae Won; Byung-Woo Hong (IEEE Access, 2022)

Unsupervised Image to Image Translation With Additional Mask. - Hyun-Tae Choi; Bong-Soo Sohn; Byung-Woo Hong (IEEE Access, 2023)

End-to-End Design of Webtoon-Style Portrait Stylization System for Real-World Demo Booth. - Sojeong Kim; Bong-Soo Sohn; Jaesung Lee 001 (IEEE Access, 2025)

Regularization for Unconditional Image Diffusion Models via Shifted Data Augmentation. - Kensuke Nakamura 001; Bong-Soo Sohn; Simon Korman; Byung-Woo Hong (IEEE Access, 2025)