Not Gay as in Happy: Queer Resistance and Video Games (Introduction to the Special Issue - Queerness and Video Games). - Bonnie Ruberg; Amanda Phillips (Game Stud., 2018)

Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI. - Khaila Amazan-Hall; Jen Jen Chen; Kathy Chiang; Amanda L. L. Cullen; Mark Deppe; Edgar Dormitorio; Doug Haynes; Jessica Kernan; Kirsten Quanbeck; Morgan Romine; Bonnie Ruberg; Jenny Song; et al. (Int. J. Gaming Comput. Mediat. Simulations, 2018)

Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines. - Amanda L. L. Cullen; Bonnie Ruberg (FDG, 2019)

Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency. - Josef Nguyen; Bonnie Ruberg (CHI, 2020)

SURVIVORS: Archiving the history of bulletin board systems and the AIDS crisis. - Kathryn Brewster; Bonnie Ruberg (First Monday, 2020)

Straight Paths Through Queer Walking Simulators: Wandering on Rails and Speedrunning in Gone Home. - Bonnie Ruberg (Games Cult., 2020)

Data for queer lives: How LGBTQ gender and sexuality identities challenge norms of demographics. - Bonnie Ruberg; Spencer Ruelos (Big Data Soc., 2020)

"Obscene, pornographic, or otherwise objectionable": Biased definitions of sexual content in video game live streaming. - Bonnie Ruberg (New Media Soc., 2021)