Designing a personalized E-learning experience using learning objects. - Pilar Sancho; Borja Manero; Baltasar Fernández-Manjón (ICWI, 2004)

Learning Objects Definition and Use in <e-aula>. - Pilar Sancho; Borja Manero; Baltasar Fernández-Manjón (EDUTECH, 2004)

Stanislavky's System as a Game Design Method: A Case Study. - Borja Manero; Clara Fernández-Vara; Baltasar Fernández-Manjón (DiGRA Conference, 2013)

Learning Analytics and Educational Games: Lessons Learned from Practical Experience. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero; Ángel del Blanco; Blanca Borro-Escribano; Iván Martínez-Ortiz; Manuel Freire 001; Baltasar Fernández-Manjón (GALA, 2013)

E-Learning Takes the Stage: From La Dama Boba to a Serious Game. - Borja Manero Iglesias; Clara Fernández-Vara; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2013)

Serious games: A journey from research to application. - Pablo Moreno-Ger; Iván Martínez-Ortiz; Manuel Freire 001; Borja Manero; Baltasar Fernández-Manjón (FIE, 2014)

A game engine to learn computer science languages. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero; Baltasar Fernández-Manjón (FIE, 2014)

Are Serious Games Working as Expected? - Borja Manero; Javier Torrente; Ángel Serrano 001; Baltasar Fernández-Manjón (ICSLE, 2014)

Can educational video games increase high school students' interest in theatre? - Borja Manero; Javier Torrente; Ángel Serrano 001; Iván Martínez-Ortiz; Baltasar Fernández-Manjón (Comput. Educ., 2015)

Building a Scalable Game Engine to Teach Computer Science Languages. - Ángel Serrano-Laguna; Javier Torrente; Borja Manero Iglesias; Baltasar Fernández-Manjón (Rev. Iberoam. de Tecnol. del Aprendiz., 2015)

Computers or Tablets? Choosing Devices for Educational Videogames. - Alejandro Romero-Hernández; Cesar Diaz-Faes Perez; Manuel Gonzalez Riojo; Antonio Calvo-Morata; Borja Manero (VS-GAMES, 2016)

An instrument to build a gamer clustering framework according to gaming preferences and habits. - Borja Manero; Javier Torrente; Manuel Freire 001; Baltasar Fernández-Manjón (Comput. Hum. Behav., 2016)

Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study. - Borja Manero; Javier Torrente; Clara Fernández-Vara; Baltasar Fernández-Manjón (IEEE Trans. Learn. Technol., 2017)

The Courtesy of Spain: Theater for the New Generations. - Alejandro Romero-Hernández; Manuel Gonzalez Riojo; Cesar Diaz-Faes Perez; Borja Manero Iglesias (Rev. Iberoam. de Tecnol. del Aprendiz., 2018)

A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes. - Ángel Serrano-Laguna; Borja Manero; Manuel Freire 001; Baltasar Fernández-Manjón (Multim. Tools Appl., 2018)

ComunicArte: A Public Speaking Trainer in Virtual Reality. - Meriem El-Yamri; Alejandro Romero-Hernández; Manuel Gonzalez Riojo; Borja Manero (CHI Extended Abstracts, 2019)

Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice. - Meriem El-Yamri; Alejandro Romero-Hernández; Manuel Gonzalez Riojo; Borja Manero (ICALT, 2019)

Dancing a treasure: A videogame to motivate young audiences toward Spanish dance. - Alejandro Romero-Hernández; Manuel Gonzalez Riojo; Borja Manero; Meriem El-Yamri (ICCE, 2019)

Designing a VR game for public speaking based on speakers features: a case study. - Meriem El-Yamri; Alejandro Romero-Hernández; Manuel Gonzalez Riojo; Borja Manero (Smart Learn. Environ., 2019)

VRetorik: A Virtual Reality Video Game to Improve Public Speaking Skills. - Enrique Fuertes; Javier Navarro; Jagoba Montes; Manuel Gonzalez; Borja Manero (ICCE, 2020)

LiveDots: Real time Interactive Braille Music Translator to Integrate Blind Students into Music Classes. - Claudia Guerrero-García-Heras; Óscar Díaz-Ribagorda; Lucas de-Torre-Barrio; Borja Manero; María Guijarro Mata-García (ICCE, 2020)

A Teacher Training Proposal for Classroom Conflict Management through Virtual Reality. - Miriela M. Cárdenas; Ibis M. Álvarez; Alejandro Romero-Hernández; Borja Manero (ICALT, 2021)

An Augmented Reality Experience for Generating New Audiences for Spanish Dance. - Alejandro Romero-Hernández; Lara Marín; Borja Manero (ICCE, 2021)

Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8-13 Year Children. - Alejandro Romero-Hernández; Manuel Gonzalez Riojo; Ismael Sagredo-Olivenza; Borja Manero (IEEE Access, 2021)

Adopting an immersive virtual reality system to enhance Pre-service teachers' communicative competence. - Borja Manero; Ibis M. Álvarez; Alejandro Romero-Hernández; Miriela M. Cárdenas (ICALT, 2022)

Tackling the design and evaluation of a theater-based intelligent system to monitor audience experience in virtual public speaking settings. - Eduardo Rivero-Rodríguez; Pablo Villalobos-Sánchez; Meriem El-Yamri; Alejandro Romero-Hernández; Borja Manero (ICALT, 2022)

Talk & Play: a VR Application to Improve Volume and Silences Use in Verbal Communication. - Maria Esther Ruiz-Capillas; Alejandro Romero-Hernández; Borja Manero (ICCE, 2022)

Computer Entertainment Technologies for the Visually Impaired: An Overview. - Manuel López-Ibáñez 002; Alejandro Romero-Hernández; Borja Manero; María Guijarro (Int. J. Interact. Multim. Artif. Intell., 2022)

Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance. - Ibis M. Álvarez; Borja Manero; Alejandro Romero-Hernández; Miriela M. Cárdenas; M. Isabel Asensio (Virtual Real., 2024)