Assessing Computational Thinking in Students' Game Designs. - Amy K. Hoover; Jackie Barnes; Borna Fatehi; Jesús Moreno-León; Gillian Puttick; Eli Tucker-Raymond; Casper Harteveld (CHI PLAY (Companion), 2016)

Exploring emerging design patterns in student-made climate change games. - Jackie Barnes; Amy K. Hoover; Borna Fatehi; Jesús Moreno-León; Gillian Smith 001; Casper Harteveld (FDG, 2017)

Gamifying psychological assessment: insights from gamifying the thematic apperception test. - Borna Fatehi; Christoffer Holmgård; Sam Snodgrass; Casper Harteveld (FDG, 2019)

Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. - Sofia Eleni Spatharioti; Borna Fatehi; Melanie Smith; Avery Rosenbloom; Josh Aaron Miller; Magy Seif El-Nasr; Sara Ann Wylie; Seth Cooper (FDG, 2020)

A Comparison of Augmented Reality and Browser Versions of a Citizen Science Game. - Kutub Gandhi; Josh Aaron Miller; Sofia Eleni Spatharioti; Archana Apte; Borna Fatehi; Sara Ann Wylie; Seth Cooper (FDG, 2021)

Guiding Game Design Decisions via Eye-Tracking: An Indie Game Case Study. - Borna Fatehi; Casper Harteveld; Christoffer Holmgård (ETRA, 2022)

Smart-Home Concept for Remote Monitoring of Instrumental Activities of Daily Living (IADL) in Older Adults with Cognitive Impairment: A Proof of Concept and Feasibility Study. - Myeounggon Lee; Ram Kinker Mishra; Anmol Momin; Nesreen El-Refaei; Amir Behzad Bagheri; Michele K. York; Mark E. Kunik; Marc Derhammer; Borna Fatehi; James Lim; Rylee Cole; Gregory Barchard; et al. (Sensors, 2022)