Web project tracker. - Stanka Andonova; Boyan Bontchev (CompSysTech, 2003)

CEVS - A Corporative E-voting System Based on EML. - Dessislava Vassileva; Boyan Bontchev (ISCIS, 2003)

Software Construction of an Authoring Tool for Adaptive E-learning Platforms. - Dessislava Vassileva; Boyan Bontchev; Boryana Chavkova; Vladimir Mitev (BCI, 2009)

Design of service level agreements for software services. - Diana Berberova; Boyan Bontchev (CompSysTech, 2009)

Architectural design of a software engine for adaptation control in the ADOPTA e-learning platform. - Boyan Bontchev; Dessislava Vassileva; Boryana Chavkova; Vladimir Mitev (CompSysTech, 2009)

Adaptation Engine Construction based on Formal Rules. - Dessislava Vassileva; Boyan Bontchev (CSEDU (1), 2009)

Courseware Authoring for Adaptive E-learning. - Boyan Bontchev; Dessislava Vassileva (ICETC, 2009)

Usage of Design by Contract - From Component-based Engineering to SOA Design. - Diana Berberova; Boyan Bontchev (ICSOFT (1), 2009)

Universal, Ontology-based Description of Devices and Services. - Mihail Bratoev; Boyan Bontchev (WEBIST, 2009)

Towards Automatic Construction of Adaptable Courseware Storyboards. - Boyan Bontchev; Dessislava Vassileva (CSEDU (1), 2010)

Platform for extraction, visualization and analysis of search trends. - Abdul Wahid; Boyan Bontchev (FIT, 2010)

Visualization of complex data relationships and maps: using the BLOOM platform to provide business insights. - Frank Horsfall; Stoyan Tanev; Boyan Bontchev; Todor Gigilev; Angel Gruev (CompSysTech, 2011)

Adaptive Assessment based on Learning Styles and Student Knowledge Level. - Boyan Bontchev; Dessislava Vassileva (CSEDU (2), 2011)

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (GALA, 2016)

The RAGE Software Asset Model and Metadata Model. - Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Krassen Stefanov; Kiavash Bahreini; Enkhbold Nyamsuren; Wim van der Vegt; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger (JCSG, 2016)

Assessing engagement in an emotionally-adaptive applied game. - Boyan Bontchev; Dessislava Vassileva (TEEM, 2016)

The RAGE Game Software Components Repository for Supporting Applied Game Development. - Krassen Stefanov; Atanas Georgiev; Alexander Grigorov; Boyan Bontchev; Pavel Boytchev; Wim Westera; Rui Prada; Paul A. Hollins; Pablo Moreno-Ger; Enkhbold Nyamsuren; Kiavash Bahreini (Int. J. Serious Games, 2017)

Affect-based adaptation of an applied video game for educational purposes. - Boyan Bontchev; Dessislava Vassileva (Interact. Technol. Smart Educ., 2017)

Playing style recognition through an adaptive video game. - Boyan Bontchev; Olga Georgieva (Comput. Hum. Behav., 2018)

Playing styles based on experiential learning theory. - Boyan Bontchev; Dessislava Vassileva; Adelina Aleksieva-Petrova; Milen Petrov (Comput. Hum. Behav., 2018)

Personalization of Educational Video Games in APOGEE. - Valentina Terzieva; Elena Paunova-Hubenova; Boyan Bontchev (ArtsIT/DLI, 2019)

Smart Services for Managing the Design of Personalized Educational Video Games. - Albena Antonova; Yavor Dankov; Boyan Bontchev (BCI, 2019)

The APOGEE Software Platform for Construction of Rich Maze Video Games for Education. - Boyan Bontchev; Dessislava Vassileva; Yavor Dankov (ICSOFT, 2019)

21st Century Skills of ICT Professionals: the Requirements of Business and Readiness of Higher Education in Bulgaria. - Albena Antonova; Eliza Stefanova; Nikolina Nikolova; Pencho Mihnev; Boyan Bontchev (CompSysTech, 2020)

Towards a Taxonomy of Instruments for Facilitated Design and Evaluation of Video Games for Education. - Yavor Dankov; Boyan Bontchev (CompSysTech, 2020)

Educational Video Game Design Using Personalized Learning Scenarios. - Boyan Bontchev; Albena Antonova; Yavor Dankov (ICCSA (6), 2020)

Software Instruments for Analysis and Visualization of Game-Based Learning Data. - Boyan Bontchev; Yavor Dankov; Dessislava Vassileva; Martin Kovachev (AHFE (13), 2021)

Design and Creation of Educational Video Games Using Assistive Software Instruments. - Yavor Dankov; Boyan Bontchev; Valentina Terzieva (AHFE (13), 2021)

Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education. - Yavor Dankov; Albena Antonova; Boyan Bontchev (IHIET (Paris), 2021)

Software Instruments for Management of the Design of Educational Video Games. - Yavor Dankov; Boyan Bontchev (IHIET (Strasbourg), 2021)

Designing Software Instruments for Analysis and Visualization of Data Relevant to Playing Educational Video Games. - Yavor Dankov; Boyan Bontchev (IHIET (Strasbourg), 2021)

Personalization of serious games for learning. - Boyan Bontchev; Valentina Terzieva; Elena Paunova-Hubenova (Interact. Technol. Smart Educ., 2021)

How University Students in "Informatics and Computer Sciences'' would like to Use Video Games for Learning. - Albena Antonova; Boyan Bontchev; Yavor Dankov (CompSysTech, 2022)

Designing Smart Services to Support Teachers to Create Personalized and Adaptable Video Games for Learning. - Albena Antonova; Boyan Bontchev (ERIS, 2022)

Ready to Play - A Comparison of Four Educational Maze Games. - Elena Paunova-Hubenova; Yavor Dankov; Valentina Terzieva; Dessislava Vassileva; Boyan Bontchev; Albena Antonova (NiDS, 2022)

Comparing Sensor-Based Computing and Predictive Data Analytics for Usage in Context-Aware Applications. - Boris Shishkov; Georgi Yosifov; Boyan Bontchev (BMSD, 2023)

Architectural Approaches to Overcome Challenges in the Development of Data-Intensive Systems. - Aleksandar Dimov; Simeon Emanuilov; Boyan Bontchev; Yavor Dankov; Tasos Papapostolu (CoRR, 2023)

Dynamic Adaptation of Difficulty in Chess. - Boyan Bontchev; Hristo Ivanov (IS, 2024)