Integrating discourse and domain knowledge for document drafting. - Karl Branting; Charles B. Callaway; Bradford W. Mott; James C. Lester (ICAIL, 1999)

An Integrated Scenario Management Strategy. - Thomas A. Alspaugh; Annie I. Antón; Tiffany Barnes; Bradford W. Mott (RE, 1999)

Dialogue Management for Conversational Case-Based Reasoning. - Karl Branting; James C. Lester; Bradford W. Mott (ECCBR, 2004)

Conversational Agents. - Bradford W. Mott; James C. Lester; Karl Branting (The Practical Handbook of Internet Computing, 2004)

The Role of Syntactic Analysis in Textual Case Retrieval. - Bradford W. Mott; James C. Lester; Karl Branting (ICCBR Workshops, 2005)

Probabilistic Goal Recognition in Interactive Narrative Environments. - Bradford W. Mott; Sunyoung Lee; James C. Lester (AAAI, 2006)

U-director: a decision-theoretic narrative planning architecture for storytelling environments. - Bradford W. Mott; James C. Lester (AAMAS, 2006)

Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments. - Bradford W. Mott; James C. Lester (Intelligent Tutoring Systems, 2006)

Modeling self-efficacy in intelligent tutoring systems: An inductive approach. - Scott W. McQuiggan; Bradford W. Mott; James C. Lester (User Model. User Adapt. Interact., 2008)

Individual differences in gameplay and learning: a narrative-centered learning perspective. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (FDG, 2010)

Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study. - Seung Y. Lee; Bradford W. Mott; James C. Lester (FDG, 2010)

A framework for narrative adaptation in interactive story-based learning environments. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (FDG, 2010)

Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles. - Seung Y. Lee; Bradford W. Mott; James C. Lester (Intelligent Tutoring Systems (2), 2010)

Integrating Learning and Engagement in Narrative-Centered Learning Environments. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (Intelligent Tutoring Systems (2), 2010)

Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic. - Eunyoung Ha; Alok Baikadi; Carlyle Licata; Bradford W. Mott; James C. Lester (SIGDIAL Conference, 2010)

Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (ACII (1), 2011)

Generalizing Models of Student Affect in Game-Based Learning Environments. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (ACII (2), 2011)

Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning. - Seung Y. Lee; Bradford W. Mott; James C. Lester (AIED, 2011)

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. - Jennifer Sabourin; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED, 2011)

Towards a Computational Model of Narrative Visualization. - Alok Baikadi; Julius Goth; Christopher Michael Mitchell; Eunyoung Ha; Bradford W. Mott; James C. Lester (Intelligent Narrative Technologies, 2011)

Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents. - Seung Y. Lee; Bradford W. Mott; James C. Lester (Intelligent Narrative Technologies, 2011)

Director Agent Intervention Strategies for Interactive Narrative Environments. - Seung Y. Lee; Bradford W. Mott; James C. Lester (ICIDS, 2011)

Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments. - Jonathan P. Rowe; Lucy R. Shores; Bradford W. Mott; James C. Lester (Int. J. Artif. Intell. Educ., 2011)

Goal Recognition with Markov Logic Networks for Player-Adaptive Games. - Eunyoung Ha; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AAAI, 2012)

Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (EDM, 2012)

Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments. - Alok Baikadi; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (INT@AIIDE, 2012)

Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning. - Seung Y. Lee; Bradford W. Mott; James C. Lester (ITS, 2012)

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. - Jennifer Sabourin; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (ITS, 2012)

Predicting Student Self-regulation Strategies in Game-Based Learning Environments. - Jennifer Sabourin; Lucy R. Shores; Bradford W. Mott; James C. Lester (ITS, 2012)

Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. - Wookhee Min; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED, 2013)

Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (AIED Workshops, 2013)

Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. - Jonathan P. Rowe; Eleni V. Lobene; Jennifer Sabourin; Bradford W. Mott; James C. Lester (AIED Workshops, 2013)

Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (AIED, 2013)

Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events. - Alok Baikadi; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (Intelligent Narrative Technologies, 2013)

Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning. - Jennifer Sabourin; Bradford W. Mott; James C. Lester (UMAP, 2013)

Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments. - Jennifer Sabourin; Lucy R. Shores; Bradford W. Mott; James C. Lester (Int. J. Artif. Intell. Educ., 2013)

Serious Games Get Smart: Intelligent Game-Based Learning Environments. - James C. Lester; Eunyoung Ha; Seung Y. Lee; Bradford W. Mott; Jonathan P. Rowe; Jennifer Sabourin (AI Mag., 2013)

Deep Learning-Based Goal Recognition in Open-Ended Digital Games. - Wookhee Min; Eunyoung Ha; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2014)

Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. - Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2014)

SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction. - Andy Smith; Eric N. Wiebe; Bradford W. Mott; James C. Lester (EDM, 2014)

FLARE: An open source toolkit for creating expressive user interfaces for serious games. - Bradford W. Mott; Jonathan P. Rowe; Wookhee Min; Robert G. Taylor; James C. Lester (FDG, 2014)

Play in the museum: Designing game-based learning environments for informal education settings. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (FDG, 2014)

Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; James C. Lester (Intelligent Tutoring Systems, 2014)

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (Intelligent Tutoring Systems, 2014)

Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments. - Alok Baikadi; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (UMAP, 2014)

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective. - James C. Lester; Hiller A. Spires; John L. Nietfeld; James Minogue; Bradford W. Mott; Eleni V. Lobene (Inf. Sci., 2014)

A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative. - Seung Y. Lee; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (IEEE Trans. Comput. Intell. AI Games, 2014)

NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization. - Wookhee Min; Bradford W. Mott (NUT@IJCNLP, 2015)

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions. - Philip Sheridan Buffum; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (AIED, 2015)

Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression. - Joseph F. Grafsgaard; Seung Y. Lee; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (AIED, 2015)

Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing. - Samuel P. Leeman-Munk; Andy Smith; Bradford W. Mott; Eric N. Wiebe; James C. Lester (AIED, 2015)

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED, 2015)

Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning. - Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED Workshops, 2015)

Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. - Luc Paquette; Jonathan P. Rowe; Ryan S. Baker 001; Bradford W. Mott; James C. Lester; Jeanine DeFalco; Keith W. Brawner; Robert A. Sottilare; Vasiliki Georgoulas (EDM, 2015)

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. - Kristy Elizabeth Boyer; Philip Sheridan Buffum; Kirby Culbertson; Megan Hardy Frankosky; James C. Lester; Allison G. Martínez-Arocho; Wookhee Min; Bradford W. Mott; Fernando J. Rodríguez; Eric N. Wiebe (SIGCSE, 2015)

Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning. - Andy Smith; Wookhee Min; Bradford W. Mott; James C. Lester (UMAP, 2015)

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. - Wookhee Min; Alok Baikadi; Bradford W. Mott; Jonathan P. Rowe; Barry Liu; Eunyoung Ha; James C. Lester (AIIDE, 2016)

Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning. - Philip Sheridan Buffum; Megan Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (EDM, 2016)

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. - Wookhee Min; Joseph B. Wiggins; Lydia Pezzullo; Alexandria Katarina Vail; Kristy Elizabeth Boyer; Bradford W. Mott; Megan Frankosky; Eric N. Wiebe; James C. Lester (EDM, 2016)

Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. - Pengcheng Wang; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (ICIDS, 2016)

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; Barry Liu; James C. Lester (IJCAI, 2016)

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. - Andy Smith; Osman Aksit; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; James C. Lester (ITS, 2016)

Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. - Philip Sheridan Buffum; Megan Hardy Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (SIGCSE, 2016)

Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science. - Philip Sheridan Buffum; Megan Frankosky; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (Comput. Sci. Eng., 2016)

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; James C. Lester (AAAI Workshops, 2017)

Inducing Stealth Assessors from Game Interaction Data. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED, 2017)

Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. - Jaclyn Ocumpaugh; Juan Miguel L. Andres; Ryan S. Baker 001; Jeanine DeFalco; Luc Paquette; Jonathan P. Rowe; Bradford W. Mott; James C. Lester; Vasiliki Georgoulas; Keith W. Brawner; Robert A. Sottilare (AIED, 2017)

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. - Lydia G. Pezzullo; Joseph B. Wiggins; Megan Hardy Frankosky; Wookhee Min; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (AIED, 2017)

Multimodal Goal Recognition in Open-World Digital Games. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; Robert G. Taylor; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIIDE, 2017)

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (AIIDE, 2017)

Interactive Narrative Personalization with Deep Reinforcement Learning. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (IJCAI, 2017)

Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. - Jonathan P. Rowe; Eleni V. Lobene; Bradford W. Mott; James C. Lester (Int. J. Gaming Comput. Mediat. Simulations, 2017)

Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. - Joseph B. Wiggins; Mayank Kulkarni; Wookhee Min; Bradford W. Mott; Kristy Elizabeth Boyer; Eric N. Wiebe; James C. Lester (AIIDE, 2018)

Towards Adaptive Support for Anticipatory Thinking. - Michael Geden; Andy Smith; James Campbell; Adam Amos-Binks; Bradford W. Mott; Jing Feng 004; James C. Lester (APAScience, 2018)

Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. - Bita Akram; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (EDM, 2018)

User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. - Joseph B. Wiggins; Mayank Kulkarni; Wookhee Min; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (MA3HMI@ICMI, 2018)

High-Fidelity Simulated Players for Interactive Narrative Planning. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (IJCAI, 2018)

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. - Philip Sheridan Buffum; Kimberly Michelle Ying; Xiaoxi Zheng; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; David C. Blackburn; James C. Lester (SIGCSE, 2018)

Infusing computational thinking into middle grade science classrooms: lessons learned. - Veronica Cateté; Nicholas Lytle; Yihuan Dong; Danielle Boulden; Bita Akram; Jennifer Houchins; Tiffany Barnes; Eric N. Wiebe; James C. Lester; Bradford W. Mott; Kristy Elizabeth Boyer (WiPSCE, 2018)

Detecting and Addressing Frustration in a Serious Game for Military Training. - Jeanine DeFalco; Jonathan P. Rowe; Luc Paquette; Vasiliki Georgoulas; Keith W. Brawner; Bradford W. Mott; Ryan S. Baker 001; James C. Lester (Int. J. Artif. Intell. Educ., 2018)

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. - Nathan L. Henderson; Jonathan P. Rowe; Bradford W. Mott; Keith Brawner; Ryan S. Baker 001; James C. Lester (AIED (1), 2019)

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. - Wookhee Min; Kyungjin Park; Joseph B. Wiggins; Bradford W. Mott; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED (2), 2019)

Toward Computational Models of Team Effectiveness with Natural Language Processing. - Randall Spain; Michael Geden; Wookhee Min; Bradford W. Mott; James C. Lester (TTW@AIED, 2019)

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. - Joseph B. Wiggins; Mayank Kulkarni; Wookhee Min; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (AIED (2), 2019)

Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. - Kyungjin Park; Bradford W. Mott; Wookhee Min; Kristy Elizabeth Boyer; Eric N. Wiebe; James C. Lester (CoG, 2019)

Intelligent Cognitive Assistants to Support Orchestration in CSCL. - Haesol Bae; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester; Bradford W. Mott; Jonathan P. Rowe (CSCL, 2019)

Supporting Collaborative Problem Solving in a Game-Based Learning Environment. - Asmalina Saleh; Yuxin Chen; Cindy E. Hmelo-Silver; Krista D. Glazewski; Bradford W. Mott; Robert G. Taylor; Jonathan P. Rowe; James C. Lester (CSCL, 2019)

Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. - Andrew Emerson; Andy Smith; Cody Smith; Fernando J. Rodríguez; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (EDM, 2019)

Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. - Nathan L. Henderson; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (EDM (Workshops), 2019)

Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. - Ziwei Wu; Bradford W. Mott; Wookhee Min; Robert Taylor; Danielle Boulden; Trudi Lord; Frieda Reichsman; Chad Dorsey; Eric N. Wiebe; James C. Lester (EDM (Workshops), 2019)

Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. - Bradford W. Mott; Robert G. Taylor; Seung Y. Lee; Jonathan P. Rowe; Asmalina Saleh; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (ICIDS, 2019)

Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. - Bita Akram; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (SIGCSE, 2019)

Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. - Eric N. Wiebe; Jennifer E. London; Osman Aksit; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (SIGCSE, 2019)

A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning. - Andy Smith; Samuel P. Leeman-Munk; Angi Shelton; Bradford W. Mott; Eric N. Wiebe; James C. Lester (IEEE Trans. Learn. Technol., 2019)

Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. - Dan Carpenter; Andrew Emerson; Bradford W. Mott; Asmalina Saleh; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED (1), 2020)

Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. - Kyungjin Park; Bradford W. Mott; Wookhee Min; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED (2), 2020)

Generating Game Levels for Multiple Distinct Games with a Common Latent Space. - Vikram Kumaran; Bradford W. Mott; James C. Lester (AIIDE, 2020)

Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. - Wookhee Min; Bradford W. Mott; Kyungjin Park; Sandra Taylor; Bita Akram; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (CoG, 2020)

Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. - Bita Akram; Hamoon Azizsoltani; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Anam Navied; Kristy Elizabeth Boyer; James C. Lester (EDM, 2020)

A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. - Bita Akram; Hamoon Azizolsoltani; Wookhee Min; Eric N. Wiebe; Anam Navied; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (CSEDM@EDM, 2020)

Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. - Nathan L. Henderson; Vikram Kumara; Wookhee Min; Bradford W. Mott; Ziwei Wu; Danielle Boulden; Trudi Lord; Frieda Reichsman; Chad Dorsey; Eric N. Wiebe; James C. Lester (EDM, 2020)

Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students. - Andy Smith; Bradford W. Mott; Sandra Taylor; Aleata Hubbard Cheuoua; James Minogue; Kevin M. Oliver; Cathy Ringstaff (ICIDS, 2020)

Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry. - Haesol Bae; Asmalina Saleh; Chen Feng; Krista D. Glazewski; Cindy E. Hmelo-Silver; Yuxin Chen; J. Adam Scribner; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester (ICLS, 2020)

Student Reflections on Pair Programming in Middle School: A Thematic Analysis. - Mehmet Celepkolu; Aisha Chung Galdo; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (ICLS, 2020)

Supporting Collaboration: From Learning Analytics to Teacher Dashboards. - Yuxin Chen; Asmalina Saleh; Cindy E. Hmelo-Silver; Krista D. Glazewski; Bradford W. Mott; James C. Lester (ICLS, 2020)

Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play. - Bradford W. Mott; Kevin M. Oliver; James Minogue; Jennifer Houchins; Andy Smith; Sandra Taylor; Aleata Hubbard Cheuoua; Cathy Ringstaff (ICLS, 2020)

Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning. - Asmalina Saleh; Haesol Bae; Cindy E. Hmelo-Silver; Krista D. Glazewski; Yuxin Chen; Bradford W. Mott; James C. Lester (ICLS, 2020)

The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. - Madeline Hinckle; Arif Rachmatullah; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester; Eric N. Wiebe (ITiCSE, 2020)

Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. - Seung Y. Lee; Bradford W. Mott; Anne T. Ottenbreit-Leftwich; J. Adam Scribner; Sandra Taylor; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (ITiCSE, 2020)

A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. - Bita Akram; Wookhee Min; Eric N. Wiebe; Anam Navied; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (SIGCSE, 2020)

Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. - Mehmet Celepkolu; David Austin Fussell; Aisha Chung Galdo; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (SIGCSE, 2020)

Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. - Andrew Emerson; Andy Smith; Fernando J. Rodríguez; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (SIGCSE, 2020)

Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives. - Andy Smith; Bradford W. Mott; Sandra Taylor; Aleata Hubbard Cheuoua; James Minogue; Kevin M. Oliver; Cathy Ringstaff (SIGCSE, 2020)

Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models. - Andrew Emerson; Michael Geden; Andy Smith; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (UMAP, 2020)

DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Andy Smith; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (IEEE Trans. Learn. Technol., 2020)

AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. - Seung Y. Lee; Bradford W. Mott; Anne T. Ottenbreit-Leftwich; J. Adam Scribner; Sandra Taylor; Kyungjin Park; Jonathan P. Rowe; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AAAI, 2021)

Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. - Wookhee Min; Randall Spain; Jason D. Saville; Bradford W. Mott; Keith Brawner; Joan Johnston; James C. Lester (AIED (1), 2021)

Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. - Xiaoyi Tian 001; Joseph B. Wiggins; Fahmid Morshed Fahid; Andrew Emerson; Dolly Bounajim; Andy Smith; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (AIED (2), 2021)

"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. - Megan Mott; Bradford W. Mott; Jonathan P. Rowe; Elizabeth Ozer; Alison Giovanelli; Mark Berna; Marianne Pugatch; Kathleen Tebb; Carlos Penilla; James C. Lester (ICIDS, 2021)

Supporting Interactive Storytelling with Block-Based Narrative Programming. - Andy Smith; Danielle Boulden; Bradford W. Mott; Aleata Hubbard Cheuoua; James Minogue; Kevin M. Oliver; Cathy Ringstaff (ICIDS, 2021)

Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. - Danielle Cadieux Boulden; Arif Rachmatullah; Madeline Hinckle; Dolly Bounajim; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester; Eric N. Wiebe (ITiCSE (1), 2021)

Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach. - Danielle Boulden; Andy Smith; Kimkinyona Cully; Jennifer Houchins; Rasha Elsayed; Aleata Hubbard Cheuoua; James Minogue; Kevin M. Oliver; Cathy Ringstaff; Bradford W. Mott (ITiCSE (2), 2021)

Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. - Kyungjin Park; Hyunwoo Sohn; Bradford W. Mott; Wookhee Min; Asmalina Saleh; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (LAK, 2021)

How do Elementary Students Conceptualize Artificial Intelligence? - Anne T. Ottenbreit-Leftwich; Krista D. Glazewski; Minji Jeon; Cindy E. Hmelo-Silver; Bradford W. Mott; Seung Y. Lee; James C. Lester (SIGCSE, 2021)

Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment. - Joseph B. Wiggins; Fahmid M. Fahid; Andrew Emerson; Madeline Hinckle; Andy Smith; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (SIGCSE, 2021)

Progression Trajectory-Based Student Modeling for Novice Block-Based Programming. - Fahmid Morshed Fahid; Xiaoyi Tian 001; Andrew Emerson; Joseph B. Wiggins; Dolly Bounajim; Andy Smith; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (UMAP, 2021)

Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks. - Kyungjin Park; Bradford W. Mott; Seung Y. Lee; Krista D. Glazewski; J. Adam Scribner; Anne T. Ottenbreit-Leftwich; Cindy E. Hmelo-Silver; James C. Lester (VL/HCC, 2021)

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. - Fahmid Morshed Fahid; Halim Acosta; Seung Y. Lee; Dan Carpenter; Bradford W. Mott; Haesol Bae; Asmalina Saleh; Thomas A. Brush; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED (2), 2022)

Investigating Student Interest and Engagement in Game-Based Learning Environments. - Jiayi Zhang 004; Stephen Hutt; Jaclyn Ocumpaugh; Nathan L. Henderson; Alex Goslen; Jonathan P. Rowe; Kristy Elizabeth Boyer; Eric N. Wiebe; Bradford W. Mott; James C. Lester (AIED (1), 2022)

Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. - Nathan L. Henderson; Halim Acosta; Wookhee Min; Bradford W. Mott; Trudi Lord; Frieda Reichsman; Chad Dorsey; Eric N. Wiebe; James C. Lester (EDM, 2022)

PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices. - Krista D. Glazewski; Anne T. Ottenbreit-Leftwich; Katie Jantaraweragul; Minji Jeon; Cindy E. Hmelo-Silver; J. Adam Scribner; Seung Y. Lee; Bradford W. Mott; James C. Lester (ITiCSE (2), 2022)

Principles for AI Education for Elementary Grades Students. - Anne T. Ottenbreit-Leftwich; Krista D. Glazewski; Minji Jeon; Katie Jantaraweragul; Cindy E. Hmelo-Silver; J. Adam Scribner; Seung Y. Lee; Bradford W. Mott; James C. Lester (ITiCSE (2), 2022)

Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. - Kyungjin Park; Hyunwoo Sohn; Wookhee Min; Bradford W. Mott; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (SIGDIAL, 2022)

A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment. - Asmalina Saleh; Tanner M. Phillips; Cindy E. Hmelo-Silver; Krista D. Glazewski; Bradford W. Mott; James C. Lester (Br. J. Educ. Technol., 2022)

Investigating a visual interface for elementary students to formulate AI planning tasks. - Kyungjin Park; Bradford W. Mott; Seung Y. Lee; Anisha Gupta; Katie Jantaraweragul; Krista D. Glazewski; J. Adam Scribner; Anne T. Ottenbreit-Leftwich; Cindy E. Hmelo-Silver; James C. Lester (J. Comput. Lang., 2022)

Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. - Vikram Kumaran; Jonathan P. Rowe; Bradford W. Mott; Snigdha Chaturvedi; James C. Lester (ACL (Findings), 2023)

Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. - Alex Goslen; Nathan L. Henderson; Jonathan P. Rowe; Jiayi Zhang 004; Stephen Hutt; Jaclyn Ocumpaugh; Eric N. Wiebe; Kristy Elizabeth Boyer; Bradford W. Mott; James C. Lester (AIED (Posters/Late Breaking Results/...), 2023)

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. - Anisha Gupta; Dan Carpenter; Wookhee Min; Bradford W. Mott; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED, 2023)

It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. - Nidhi Nasiar; Andres Felipe Zambrano; Jaclyn Ocumpaugh; Stephen Hutt; Alexis Goslen; Jonathan P. Rowe; James C. Lester; Nathan L. Henderson; Eric N. Wiebe; Kristy Elizabeth Boyer; Bradford W. Mott (AIED (Posters/Late Breaking Results/...), 2023)

Language Model-Based Player Goal Recognition in Open World Digital Games. - Yeo Jin Kim; Alex Goslen; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2023)

SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. - Vikram Kumaran; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2023)

End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. - Vikram Kumaran; Dan Carpenter; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (CoG, 2023)

Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education. - Seung Y. Lee; Bradford W. Mott; Jessica Vandenberg; Hiller A. Spires; James C. Lester (CoG, 2023)

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. - Jessica Vandenberg; Wookhee Min; Veronica Cateté; Danielle Boulden; Bradford W. Mott (FDG, 2023)

Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories. - Anisha Gupta; Andy Smith; Jessica Vandenberg; Rasha Elsayed; Kimkinyona Fox; James Minogue; Aleata Hubbard Cheuoua; Kevin M. Oliver; Cathy Ringstaff; Bradford W. Mott (ICIDS (2), 2023)

Integrating Storytelling and Making: A Case Study in Elementary School. - Robert Monahan; Jessica Vandenberg; Andy Smith; Anisha Gupta; Kimkinyona Fox; Rasha Elsayed; Aleata Hubbard Cheuoua; James Minogue; Kevin M. Oliver; Cathy Ringstaff; Bradford W. Mott (ICIDS (2), 2023)

Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. - Andres Felipe Zambrano; Amanda Barany; Jaclyn Ocumpaugh; Nidhi Nasiar; Stephen Hutt; Alex Goslen; Jonathan P. Rowe; James C. Lester; Eric N. Wiebe; Bradford W. Mott (ICQE, 2023)

Multimodal CS Education Using a Scaffolded CSCL Environment. - Robert Monahan; Jessica Vandenberg; Anisha Gupta; Andy Smith; Rasha Elsayed; Kimkinyona Fox; Aleata Hubbard Cheuoua; Cathy Ringstaff; James Minogue; Kevin M. Oliver; Bradford W. Mott (ITiCSE (2), 2023)

Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning. - Bradford W. Mott; Anisha Gupta; Krista D. Glazewski; Anne T. Ottenbreit-Leftwich; Cindy E. Hmelo-Silver; J. Adam Scribner; Seung Y. Lee; James C. Lester (ITiCSE (2), 2023)

"AI Teaches Itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development. - Jessica Vandenberg; Bradford W. Mott (ITiCSE (1), 2023)

Toward AI-infused Game Design Activities for Rural Middle Grades Students. - Jessica Vandenberg; Wookhee Min; Anisha Gupta; Veronica Cateté; Danielle Boulden; Bradford W. Mott (ITiCSE (2), 2023)

Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning. - Fahmid Morshed Fahid; Seung Y. Lee; Bradford W. Mott; Jessica Vandenberg; Halim Acosta; Thomas A. Brush; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (LAK, 2023)

Is Elementary AI Education Possible? - Anne T. Ottenbreit-Leftwich; Krista D. Glazewski; Cindy E. Hmelo-Silver; Katie Jantaraweragul; Minji Jeon; Srijita Chakraburty; J. Adam Scribner; Seung Y. Lee; Bradford W. Mott; James C. Lester (SIGCSE (2), 2023)

Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming. - Jessica Vandenberg; Anisha Gupta; Andy Smith; Rasha Elsayed; Kimkinyona Fox; Aleata Hubbard Cheuoua; James Minogue; Kevin M. Oliver; Cathy Ringstaff; Bradford W. Mott (SIGCSE (2), 2023)

Promoting AI Education for Rural Middle Grades Students with Digital Game Design. - Jessica Vandenberg; Wookhee Min; Veronica Cateté; Danielle Boulden; Bradford W. Mott (SIGCSE (2), 2023)

Lessons Learned for AI Education with Elementary Students and Teachers. - Anne T. Ottenbreit-Leftwich; Krista D. Glazewski; Minji Jeon; Katie Jantaraweragul; Cindy E. Hmelo-Silver; J. Adam Scribner; Seung Y. Lee; Bradford W. Mott; James C. Lester (Int. J. Artif. Intell. Educ., 2023)

Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning. - Anisha Gupta; Seung Y. Lee; Bradford W. Mott; Srijita Chakraburty; Krista D. Glazewski; Anne T. Ottenbreit-Leftwich; J. Adam Scribner; Cindy E. Hmelo-Silver; James C. Lester (AAAI, 2024)

Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. - Hansol Lim; Wookhee Min; Jessica Vandenberg; Veronica Cateté; Bradford W. Mott (AAAI, 2024)

Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning. - Halim Acosta; Seung Y. Lee; Bradford W. Mott; Haesol Bae; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (EDM, 2024)

Dual Process Masking for Dialogue Act Recognition. - Yeo Jin Kim; Halim Acosta; Wookhee Min; Jonathan P. Rowe; Bradford W. Mott; Snigdha Chaturvedi; James C. Lester (EMNLP (Findings), 2024)

AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving. - Bradford W. Mott; Anisha Gupta; Jessica Vandenberg; Srijita Chakraburty; Anne T. Ottenbreit-Leftwich; Cindy E. Hmelo-Silver; J. Adam Scribner; Seung Y. Lee; Krista D. Glazewski; James C. Lester (ITiCSE (2), 2024)

Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence. - Danielle Boulden; Jessica Vandenberg; Alex Goslen; Veronica Cateté; Wookhee Min; Bradford W. Mott (SIGCSE Virtual (2), 2024)

Engaging Students from Rural Communities in AI Education with Game-Based Learning. - Alex Goslen; Anisha Gupta; Smrithi Muthukrishnan; Raven Midgett; Wookhee Min; Jessica Vandenberg; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2024)

Leveraging Large Language Models for Automated Assessment of Elementary Students' Block-Based Narrative Programs. - Anisha Gupta; Robert Monahan; Jessica Vandenberg; Andy Smith; Rasha Elsayed; Kimkinyona Fox; James Minogue; Kevin M. Oliver; Aleata Hubbard Cheuoua; Cathy Ringstaff; Bradford W. Mott (SIGCSE Virtual (2), 2024)

Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses. - Muntasir Hoq; Jessica Vandenberg; Bradford W. Mott; James C. Lester; Narges Norouzi; Bita Akram (SIGCSE (2), 2024)

Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit. - Hansol Lim; Wookhee Min; Jessica Vandenberg; Veronica Cateté; Judith Uchidiuno; Bradford W. Mott (SIGCSE (2), 2024)

Procedural Level Generation in Educational Games From Natural Language Instruction. - Vikram Kumaran; Dan Carpenter; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (IEEE Trans. Games, 2024)

Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education. - Seung Y. Lee; Bradford W. Mott; Jessica Vandenberg; Hiller A. Spires; James C. Lester (IEEE Trans. Games, 2024)

Shaping AI Interest in Rural Middle Schools with Unplugged Learning: Gender Differences and Teacher Insights. - Hansol Lim; Danielle Boulden; Jessica Vandenberg; Veronica Cateté; Wookhee Min; Bradford W. Mott (AAAI, 2025)

Predicting Facilitator Interventions in Collaborative Game-Based Learning with Student Dialogue Analysis. - Priyanka Khare; Halim Acosta; Dan Carpenter; Haesol Bae; Chen Feng; Bradford W. Mott; Seung Y. Lee; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED (3), 2025)

Fostering AI Literacy Through Strategic Play: A Competitive Pathfinding Game for Middle School. - Claire Aguiar; Dan Carpenter; Jessica Vandenberg; Wookhee Min; Veronica Cateté; Bradford W. Mott (CoG, 2025)

AI4Health: A Narrative-Centered Educational Game for AI-Infused Biomedical Career Exploration. - Bradford W. Mott; Jessica Vandenberg; Carlos Penilla; Sean Hennigan; James C. Lester; Elizabeth Ozer (CoG, 2025)

Designing a Narrative-Centered Game to Promote AI Literacy and Health Career Exploration. - Bradford W. Mott; Jessica Vandenberg; Carlos Penilla; Sean Hennigan; Renee Navarro; James C. Lester; Elizabeth Ozer (CoG, 2025)

A Multi-View Predictive Student Modeling Framework with Interpretable Causal Graph Discovery for Collaborative Learning Analytics. - Halim Acosta; Seung Y. Lee; Daeun Hong; Wookhee Min; Bradford W. Mott; Cindy E. Hmelo-Silver; James C. Lester (EDM, 2025)

Automated Identification of Logical Errors in Programs: Advancing Scalable Analysis of Student Misconceptions. - Muntasir Hoq; Ananya Rao; Reisha Jaishankar; Krish Piryani; Nithya Janapati; Jessica Vandenberg; Bradford W. Mott; Narges Norouzi; James C. Lester; Bita Akram (EDM, 2025)

Collaborative Game-based Learning Analytics: Predicting Learning Outcomes from Game-based Collaborative Problem Solving Behaviors. - Halim Acosta; Daeun Hong; Seung Y. Lee; Wookhee Min; Bradford W. Mott; Cindy E. Hmelo-Silver; James C. Lester (LAK, 2025)

"Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. - Claire Aguiar; Dan Carpenter; Jessica Vandenberg; Alex Goslen; Wookhee Min; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2025)

Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning. - Matthew Presson; Anisha Gupta; Jessica Vandenberg; Alex Goslen; Wookhee Min; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2025)

Conceptualizing the Support and Learning of K-2 Educators around Artificial Intelligence in Language Arts. - Jessica Vandenberg; Ryan Torbey; Cecilia Xuning Zhang; Bradford W. Mott; Keisha Bailey; Joseph Wilson (SIGCSE (2), 2025)

Facilitating Instructors-LLM Collaboration for Problem Design in Introductory Programming Classrooms. - Muntasir Hoq; Jessica Vandenberg; Shuyin Jiao; Seung Y. Lee; Bradford W. Mott; Narges Norouzi; James C. Lester; Bita Akram (CoRR, 2025)

Recognizing Multi-Party Epistemic Dialogue Acts During Collaborative Game-Based Learning Using Large Language Models. - Halim Acosta; Seung Y. Lee; Haesol Bae; Chen Feng; Jonathan P. Rowe; Krista D. Glazewski; Cindy E. Hmelo-Silver; Bradford W. Mott; James C. Lester (Int. J. Artif. Intell. Educ., 2025)