Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. - Brandon Lloyd; Parris K. Egbert (IEEE Visualization, 2002)

Interactive shadow generation in complex environments. - Naga K. Govindaraju; Brandon Lloyd; Sung-Eui Yoon; Avneesh Sud; Dinesh Manocha (ACM Trans. Graph., 2003)

CC shadow volumes. - Brandon Lloyd; Jeremy Wendt; Naga K. Govindaraju; Dinesh Manocha (SIGGRAPH Sketches, 2004)

Fast Computation of Database Operations using Graphics Processors. - Naga K. Govindaraju; Brandon Lloyd; Wei Wang 010; Ming C. Lin; Dinesh Manocha (SIGMOD Conference, 2004)

Warping and Partitioning for Low Error Shadow Maps. - Brandon Lloyd; David Tuft; Sung-Eui Yoon; Dinesh Manocha (Rendering Techniques, 2006)

Practical logarithmic shadow maps. - Brandon Lloyd; Naga K. Govindaraju; David Tuft; Steven E. Molnar; Dinesh Manocha (SIGGRAPH Sketches, 2006)

Practical logarithmic rasterization for low-error shadow maps. - Brandon Lloyd; Naga K. Govindaraju; Steven E. Molnar; Dinesh Manocha (Graphics Hardware, 2007)

Logarithmic perspective shadow maps. - Brandon Lloyd (2007)

Fast computation of general Fourier Transforms on GPUS. - Brandon Lloyd; Chas Boyd; Naga K. Govindaraju (ICME, 2008)

High performance discrete Fourier transforms on graphics processors. - Naga K. Govindaraju; Brandon Lloyd; Yuri Dotsenko; Burton Smith; John Manferdelli (SC, 2008)

Logarithmic perspective shadow maps. - Brandon Lloyd; Naga K. Govindaraju; Cory Quammen; Steven E. Molnar; Dinesh Manocha (ACM Trans. Graph., 2008)

Auto-tuning of fast fourier transform on graphics processors. - Yuri Dotsenko; Sara S. Baghsorkhi; Brandon Lloyd; Naga K. Govindaraju (PPoPP, 2011)

Sound synthesis for impact sounds in video games. - Brandon Lloyd; Nikunj Raghuvanshi; Naga K. Govindaraju (SI3D, 2011)

A GPU Task-Parallel Model with Dependency Resolution. - Stanley Tzeng; Brandon Lloyd; John D. Owens (Computer, 2012)