The Prom: An Example of Socially-Oriented Gameplay. - Joshua McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2010)

Minstrel Remixed: Procedurally Generating Stories. - Brandon Robert Tearse; Noah Wardrip-Fruin; Michael Mateas (AIIDE, 2010)

Comme il Faut 2: a fully realized model for socially-oriented gameplay. - Josh McCoy; Mike Treanor; Ben Samuel; Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

MINSTREL Remixed: a rational reconstruction. - Brandon Robert Tearse; Michael Mateas; Noah Wardrip-Fruin (FDG, 2010)

Minstrel Remixed: User Interface and Demonstration. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AIIDE, 2011)

Minstrel remixed: a reconstruction and exploration. - Brandon Robert Tearse (FDG, 2011)

Experimental Results from a Rational Reconstruction of MINSTREL. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (ICCC, 2011)

Lessons Learned From a Rational Reconstruction of Minstrel. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (AAAI, 2012)

Skald: Minstrel Reconstructed. - Brandon Robert Tearse; Peter A. Mawhorter; Michael Mateas; Noah Wardrip-Fruin (IEEE Trans. Comput. Intell. AI Games, 2014)

Skald: Exploring Story Generation and Interactive Storytelling by Reconstructing Minstrel. - Brandon Robert Tearse (2018)