Agent-Based Simulation of Business Processes in a Virtual World. - Branislav Bosanský; Cyril Brom (HAIS, 2008)

Adversarial search with procedural knowledge heuristic. - Viliam Lisý; Branislav Bosanský; Michal Jakob; Michal Pechoucek (AAMAS (2), 2009)

Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic. - Viliam Lisý; Branislav Bosanský; Michal Jakob; Michal Pechoucek (ICAART, 2009)

Goal-Based Game Tree Search for Complex Domains. - Viliam Lisý; Branislav Bosanský; Michal Jakob; Michal Pechoucek (ICAART (Revised Selected Papers), 2009)

Agent subset adversarial search for complex non-cooperative domains. - Viliam Lisý; Branislav Bosanský; Roman Vaculín; Michal Pechoucek (CIG, 2010)

Transiting areas patrolled by a mobile adversary. - Ondrej Vanek; Branislav Bosanský; Michal Jakob; Michal Pechoucek (CIG, 2010)

Computing time-dependent policies for patrolling games with mobile targets. - Branislav Bosanský; Viliam Lisý; Michal Jakob; Michal Pechoucek (AAMAS, 2011)

AgentC: agent-based system for securing maritime transit. - Michal Jakob; Ondrej Vanek; Branislav Bosanský; Ondrej Hrstka; Michal Pechoucek (AAMAS, 2011)

Iterative game-theoretic route selection for hostile area transit and patrolling. - Ondrej Vanek; Michal Jakob; Viliam Lisý; Branislav Bosanský; Michal Pechoucek (AAMAS, 2011)

Towards Cooperation in Adversarial Search with Confidentiality. - Branislav Bosanský; Viliam Lisý; Michal Pechoucek (HoloMAS, 2011)

Integration of Procedural Knowledge in Multi-Agent Systems in Medicine. - Lenka Lhotská; Branislav Bosanský; Jaromir Dolezal (ITBAM, 2011)

Strategy Representation Analysis for Patrolling Games. - Branislav Bosanský; Ondrej Vanek; Michal Pechoucek (AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health, 2012)

Extending Security Games to Defenders with Constrained Mobility. - Ondrej Vanek; Branislav Bosanský; Michal Jakob; Viliam Lisý; Michal Pechoucek (AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health, 2012)

Anytime algorithms for multi-agent visibility-based pursuit-evasion games. - Viliam Lisý; Branislav Bosanský; Michal Pechoucek (AAMAS, 2012)

Tactical operations of multi-robot teams in urban warfare (demonstration). - Peter Novák 001; Antonín Komenda; Viliam Lisý; Branislav Bosanský; Michal Cáp; Michal Pechoucek (AAMAS, 2012)

Game-theoretic resource allocation for malicious packet detection in computer networks. - Ondrej Vanek; Zhengyu Yin; Manish Jain; Branislav Bosanský; Milind Tambe; Michal Pechoucek (AAMAS, 2012)

Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information. - Branislav Bosanský; Christopher Kiekintveld; Viliam Lisý; Michal Pechoucek (ECAI, 2012)

Game-theoretic Approach to Adversarial Plan Recognition. - Viliam Lisý; Radek Píbil; Jan Stiborek; Branislav Bosanský; Michal Pechoucek (ECAI, 2012)

Game Theoretic Model of Strategic Honeypot Selection in Computer Networks. - Radek Píbil; Viliam Lisý; Christopher Kiekintveld; Branislav Bosanský; Michal Pechoucek (GameSec, 2012)

Solving extensive-form games with double-oracle methods. - Branislav Bosanský (AAMAS, 2013)

Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games. - Branislav Bosanský; Christopher Kiekintveld; Viliam Lisý; Jiri Cermak; Michal Pechoucek (AAMAS, 2013)

Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games. - Branislav Bosanský; Viliam Lisý; Jiri Cermak; Roman Vitek; Michal Pechoucek (IJCAI, 2013)

Convergence of Monte Carlo Tree Search in Simultaneous Move Games. - Viliam Lisý; Vojtech Kovarík; Marc Lanctot; Branislav Bosanský (NIPS, 2013)

Solving adversarial patrolling games with bounded error: (extended abstract). - Michal Abaffy; Tomás Brázdil; Vojtech Rehák; Branislav Bosanský; Antonín Kucera 001; Jan Krcál (AAMAS, 2014)

Practical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games. - Jirí Cermák; Branislav Bosanský; Viliam Lisý (ECAI, 2014)

An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information. - Branislav Bosanský; Christopher Kiekintveld; Viliam Lisý; Michal Pechoucek (J. Artif. Intell. Res., 2014)

Sequence-Form Algorithm for Computing Stackelberg Equilibria in Extensive-Form Games. - Branislav Bosanský; Jiri Cermak (AAAI, 2015)

Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies. - Branislav Bosanský; Albert Xin Jiang; Milind Tambe; Christopher Kiekintveld (AAAI, 2015)

Strategy Effectiveness of Game-Theoretical Solution Concepts in Extensive-Form General-Sum Games. - Jirí Cermák; Branislav Bosanský; Nicola Gatti 001 (AAMAS, 2015)

Game-Theoretic Algorithms for Optimal Network Security Hardening Using Attack Graphs. - Karel Durkota; Viliam Lisý; Christopher Kiekintveld; Branislav Bosanský (AAMAS, 2015)

Approximate Solutions for Attack Graph Games with Imperfect Information. - Karel Durkota; Viliam Lisý; Branislav Bosanský; Christopher Kiekintveld (GameSec, 2015)

Optimal Network Security Hardening Using Attack Graph Games. - Karel Durkota; Viliam Lisý; Branislav Bosanský; Christopher Kiekintveld (IJCAI, 2015)

Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games. - Jiri Cermak; Branislav Bosanský; Karel Durkota; Viliam Lisý; Christopher Kiekintveld (AAAI, 2016)

A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games. - Karel Horák 002; Branislav Bosanský (GameSec, 2016)

Algorithms for computing strategies in two-player simultaneous move games. - Branislav Bosanský; Viliam Lisý; Marc Lanctot; Jirí Cermák; Mark H. M. Winands (Artif. Intell., 2016)

Case Studies of Network Defense with Attack Graph Games. - Karel Durkota; Viliam Lisý; Christopher Kiekintveld; Branislav Bosanský; Michal Pechoucek (IEEE Intell. Syst., 2016)

Towards Solving Imperfect Recall Games. - Jiri Cermak; Branislav Bosanský (AAAI Workshops, 2017)

Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games. - Jiri Cermak; Branislav Bosanský; Michal Pechoucek (AAAI Workshops, 2017)

Strategic Information Revelation and Commitment in Security Games. - Qingyu Guo; Bo An 001; Branislav Bosanský; Christopher Kiekintveld (AAAI Workshops, 2017)

Heuristic Search Value Iteration for One-Sided Partially Observable Stochastic Games. - Karel Horák 002; Branislav Bosanský; Michal Pechoucek (AAAI, 2017)

Optimal Strategies for Detecting Data Exfiltration by Internal and External Attackers. - Karel Durkota; Viliam Lisý; Christopher Kiekintveld; Karel Horák 002; Branislav Bosanský; Tomás Pevný (GameSec, 2017)

Manipulating Adversary's Belief: A Dynamic Game Approach to Deception by Design for Proactive Network Security. - Karel Horák 002; Quanyan Zhu; Branislav Bosanský (GameSec, 2017)

Computing Maxmin Strategies in Extensive-form Zero-sum Games with Imperfect Recall. - Branislav Bosanský; Jiri Cermak; Karel Horák 002; Michal Pechoucek (ICAART (2), 2017)

Dynamic Programming for One-sided Partially Observable Pursuit-evasion Games. - Karel Horák 002; Branislav Bosanský (ICAART (2), 2017)

An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games. - Jiri Cermak; Branislav Bosanský; Viliam Lisý (IJCAI, 2017)

Comparing Strategic Secrecy and Stackelberg Commitment in Security Games. - Qingyu Guo; Bo An 001; Branislav Bosanský; Christopher Kiekintveld (IJCAI, 2017)

Computation of Stackelberg Equilibria of Finite Sequential Games. - Branislav Bosanský; Simina Brânzei; Kristoffer Arnsfelt Hansen; Troels Bjerre Lund; Peter Bro Miltersen (ACM Trans. Economics and Comput., 2017)

An Initial Study of Targeted Personality Models in the FlipIt Game. - Anjon Basak; Jakub Cerný; Marcus Gutierrez; Shelby R. Curtis; Charles A. Kamhoua; Daniel Jones 003; Branislav Bosanský; Christopher Kiekintveld (GameSec, 2018)

Goal-HSVI: Heuristic Search Value Iteration for Goal POMDPs. - Karel Horák 002; Branislav Bosanský; Krishnendu Chatterjee (IJCAI, 2018)

Incremental Strategy Generation for Stackelberg Equilibria in Extensive-Form Games. - Jakub Cerný; Branislav Bosanský; Christopher Kiekintveld (EC, 2018)

Constructing Imperfect Recall Abstractions to Solve Large Extensive-Form Games. - Jiri Cermak; Viliam Lisý; Branislav Bosanský (CoRR, 2018)

Approximating maxmin strategies in imperfect recall games using A-loss recall property. - Jirí Cermák; Branislav Bosanský; Karel Horák 002; Viliam Lisý; Michal Pechoucek (Int. J. Approx. Reason., 2018)

Solving Partially Observable Stochastic Games with Public Observations. - Karel Horák 002; Branislav Bosanský (AAAI, 2019)

Evaluating Models of Human Behavior in an Adversarial Multi-Armed Bandit Problem. - Marcus Gutierrez; Jakub Cerný; Noam Ben-Asher; Efrat Aharonov-Majar; Branislav Bosanský; Christopher Kiekintveld; Cleotilde Gonzalez (CogSci, 2019)

Tackling Sequential Attacks in Security Games. - Thanh Hong Nguyen; Amulya Yadav; Branislav Bosanský; Yu Liang 002 (GameSec, 2019)

When Players Affect Target Values: Modeling and Solving Dynamic Partially Observable Security Games. - Xinrun Wang; Milind Tambe; Branislav Bosanský; Bo An 001 (GameSec, 2019)

Using Classical Planning in Adversarial Problems. - Pavel Rytír; Lukás Chrpa; Branislav Bosanský (ICTAI, 2019)

Compact Representation of Value Function in Partially Observable Stochastic Games. - Karel Horák 002; Branislav Bosanský; Christopher Kiekintveld; Charles A. Kamhoua (IJCAI, 2019)

Hardening networks against strategic attackers using attack graph games. - Karel Durkota; Viliam Lisý; Branislav Bosanský; Christopher Kiekintveld; Michal Pechoucek (Comput. Secur., 2019)

Optimizing honeypot strategies against dynamic lateral movement using partially observable stochastic games. - Karel Horák 002; Branislav Bosanský; Petr Tomásek; Christopher Kiekintveld; Charles A. Kamhoua (Comput. Secur., 2019)

Discovering Imperfectly Observable Adversarial Actions using Anomaly Detection. - Olga Petrova; Karel Durkota; Galina Alperovich; Karel Horák 002; Michal Najman; Branislav Bosanský; Viliam Lisý (AAMAS, 2020)

Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks. - Petr Tomásek; Branislav Bosanský; Thanh Hong Nguyen (GameSec, 2020)

Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract). - Jirí Cermák; Viliam Lisý; Branislav Bosanský (IJCAI, 2020)

Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium. - Jakub Cerný; Viliam Lisý; Branislav Bosanský; Bo An 001 (IJCAI, 2020)

Finite State Machines Play Extensive-Form Games. - Jakub Cerný; Branislav Bosanský; Bo An 001 (EC, 2020)

Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games. - Jirí Cermák; Viliam Lisý; Branislav Bosanský (Artif. Intell., 2020)

Computing Quantal Stackelberg Equilibrium in Extensive-Form Games. - Jakub Cerný; Viliam Lisý; Branislav Bosanský; Bo An 001 (AAAI, 2021)

Solving Partially Observable Stochastic Shortest-Path Games. - Petr Tomásek; Karel Horák 002; Aditya Aradhye; Branislav Bosanský; Krishnendu Chatterjee (IJCAI, 2021)

Improving Robustness of Malware Classifiers using Adversarial Strings Generated from Perturbed Latent Representations. - Marek Galovic; Branislav Bosanský; Viliam Lisý (CoRR, 2021)

Computing Stackelberg Equilibrium with Memory in Sequential Games. - Aditya Aradhye; Branislav Bosanský; Michael Hlavácek (CoRR, 2021)

Cyber Deception Against Zero-Day Attacks: A Game Theoretic Approach. - Md. Abu Sayed; Ahmed H. Anwar; Christopher Kiekintveld; Branislav Bosanský; Charles A. Kamhoua (GameSec, 2022)

Explaining Classifiers Trained on Raw Hierarchical Multiple-Instance Data. - Tomás Pevný; Viliam Lisý; Branislav Bosanský; Petr Somol; Michal Pechoucek (CoRR, 2022)

Avast-CTU Public CAPE Dataset. - Branislav Bosanský; Dominik Kouba; Ondrej Manhal; Thorsten Sick; Viliam Lisý; Jakub Kroustek; Petr Somol (CoRR, 2022)

Solving zero-sum one-sided partially observable stochastic games. - Karel Horák 002; Branislav Bosanský; Vojtech Kovarík; Christopher Kiekintveld (Artif. Intell., 2023)

How to Train your Antivirus: RL-based Hardening through the Problem Space. - Ilias Tsingenopoulos; Jacopo Cortellazzi; Branislav Bosanský; Simone Aonzo; Davy Preuveneers; Wouter Joosen; Fabio Pierazzi; Lorenzo Cavallaro (RAID, 2024)

Counteracting Concept Drift by Learning with Future Malware Predictions. - Branislav Bosanský; Lada Hospodkova; Michal Najman; Maria Rigaki; Elnaz Babayeva; Viliam Lisý (CoRR, 2024)

Iterative algorithms for solving one-sided partially observable stochastic shortest path games. - Petr Tomásek; Karel Horák 002; Branislav Bosanský (Int. J. Approx. Reason., 2024)