Towards Interactive Real-Time Crowd Behavior Simulation. - Branislav Ulicny; Daniel Thalmann (Comput. Graph. Forum, 2002)

Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. - Michal Ponder; Bruno Herbelin; Tom Molet; Sebastien Schertenlieb; Branislav Ulicny; George Papagiannakis; Nadia Magnenat-Thalmann; Daniel Thalmann (IPT/EGVE, 2003)

A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias. - Pablo de Heras Ciechomski; Branislav Ulicny; Rachel Cetre; Daniel Thalmann (VAST, 2004)

Versatile walk engine. - Ronan Boulic; Branislav Ulicny; Daniel Thalmann (J. Game Dev., 2004)

Groups and crowd simulation. - Soraia Raupp Musse; Branislav Ulicny; Amaury Aubel; Daniel Thalmann (SIGGRAPH Courses, 2005)

Crowdbrush: interactive authoring of real-time crowd scenes. - Branislav Ulicny; Pablo de Heras Ciechomski; Daniel Thalmann (SIGGRAPH Courses, 2005)