Compressed sensing for tactile skins. - Brayden Hollis; Stacy Patterson; Jeff Trinkle (ICRA, 2016)

Compressed Learning for Tactile Object Classification. - Brayden Hollis; Stacy Patterson; Jeff Trinkle (CoRR, 2016)

Adaptive basis selection for compressed sensing in robotic tactile skins. - Brayden Hollis; Stacy Patterson; Jeff Trinkle (GlobalSIP, 2017)

Compressed Sensing for Scalable Robotic Tactile Skins. - Brayden Hollis; Stacy Patterson; Jeff Trinkle (CoRR, 2017)

BubbleTouch: A Quasi-Static Tactile Skin Simulator. - Brayden Hollis; Stacy Patterson; Jinda Cui; Jeff Trinkle (CoRR, 2018)

Compressed Learning for Tactile Object Recognition. - Brayden Hollis; Stacy Patterson; Jeff Trinkle (IEEE Robotics Autom. Lett., 2018)

Compressed sensing for scalable robotic tactile skins. - Brayden Hollis (2018)

An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player. - Kyle Sacks; Brayden Hollis (CG, 2022)

Code Generation for Collectible Card Games with Complex APIs. - John Licato; Logan Fields; Brayden Hollis (FLAIRS, 2023)

Shot Selection to Determine Legality of Actions in a Rule-Heavy Environment. - John Licato; Logan Fields; Stephen Steinle; Brayden Hollis (CoG, 2024)