Spec Ops: The Line's Conventional Subversion of the Military Shooter. - Brendan Keogh (DiGRA Conference, 2013)

When game over means game over: using permanent death to craft living stories in Minecraft. - Brendan Keogh (IE, 2013)

Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities. - Brendan Keogh (Trans. Digit. Games Res. Assoc., 2016)

Introduction. - Christy Dena; Brendan Keogh (Trans. Digit. Games Res. Assoc., 2017)

Playing for Fun, Training for War: Can Popular Claims About Recreational Video Gaming and Military Simulations be Reconciled? - Robert Sparrow; Rebecca Harrison; Justin Oakley; Brendan Keogh (Games Cult., 2018)

Platformisation in game development. - Aleena Chia; Brendan Keogh; Dale Leorke; Benjamin Nicoll (Internet Policy Rev., 2020)

The Cultural Field of Video Game Production in Australia. - Brendan Keogh (Games Cult., 2021)

Seeking Inspiration: Examining the Validity and Reliability of a New Smartphone Respiratory Therapy Exergame App. - Clarence Baxter; Julie-Anne Carroll; Brendan Keogh; Corneel Vandelanotte (Sensors, 2021)

The Impact of Mass Game Industry Layoffs on the CHI PLAY Community. - Raquel B. Robinson; Jan B. Vornhagen; Guo Freeman; Brendan Keogh; Regan L. Mandryk; Brendan Sinclair (CHI PLAY (Companion), 2024)

Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education. - Brendan Keogh; Taylor Hardwick (Games Cult., 2024)