Accessibility and dimensionalty: enhanced real-time creative independence for digital musicians with quadriplegic cerebral palsy. - Brendan McCloskey; Brian Bridges; Frank Lyons (NIME, 2015)

Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsy. - Brendan McCloskey (VSMM, 2017)