Perceptually guided simplification of lit, textured meshes. - Nathaniel Williams; David P. Luebke; Jonathan D. Cohen 001; Michael Kelley; Brenden Schubert (SI3D, 2003)

GLOD: a driver-level interface for geometric level of detail. - Jonathan D. Cohen 001; David P. Luebke; Nathaniel Duca; Brenden Schubert (SIGGRAPH, 2003)

Multiresolution radiosity caching for global illumination in movies. - Per H. Christensen; George Harker; Jonathan Shade; Brenden Schubert; Dana Batali (SIGGRAPH Talks, 2012)

RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering. - Per H. Christensen; Julian Fong; Jonathan Shade; Wayne L. Wooten; Brenden Schubert; Andrew Kensler; Stephen Friedman; Charlie Kilpatrick; Cliff Ramshaw; Marc Bannister; Brenton Rayner; Jonathan Brouillat; et al. (ACM Trans. Graph., 2018)