Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. - Brent Cowan; Bill Kapralos (Future Play, 2008)

Interprofessional care simulator for critical care education. - Brent Cowan; Matthew Shelley; Hamed Sabri; Bill Kapralos; Andrew Hogue; Michelle Hogan; Michael R. M. Jenkin; Sandra Goldsworthy; Louise M. Rose; Adam Dubrowski (Future Play, 2008)

Real-time GPU-based convolution: a follow-up. - Brent Cowan; Bill Kapralos (Future Play, 2009)

GPU-based real-time acoustical occlusion modeling. - Brent Cowan; Bill Kapralos (Virtual Real., 2010)

GPU-based acoustical occlusion modeling with acoustical texture maps. - Brent Cowan; Bill Kapralos (Audio Mostly Conference, 2011)

A simplified level editor. - Brent Cowan; Bill Kapralos (IGIC, 2011)

SCETF: Serious game surgical cognitive education and training framework. - Brent Cowan; Hamed Sabri; Bill Kapralos; Sayra Cristancho; Fuad Moussa; Adam Dubrowski (IGIC, 2011)

A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training. - Brent Cowan; Hamed Sabri; Bill Kapralos; Fuad Moussa; Sayra Cristancho; Adam Dubrowski (MMVR, 2011)

A GPU-Based Method to Approximate Acoustical Reflectivity. - Brent Cowan; Bill Kapralos (J. Graphics, GPU, & Game Tools, 2011)

GPU-based acoustical occlusion modeling for virtual environments and games. - Brent Cowan; Bill Kapralos (IGIC, 2013)

Spatial sound rendering for dynamic virtual environments. - Brent Cowan; Bill Kapralos (DSP, 2013)

A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion. - Saad Khattak; Brent Cowan; Iuliia Chepurna; Andrew Hogue (GEM, 2014)

Gamification and health professions education. - David Rojas; Brent Cowan; Bill Kapralos; Adam Dubrowski (GEM, 2014)

A Survey of Frameworks and Game Engines for Serious Game Development. - Brent Cowan; Bill Kapralos (ICALT, 2014)

The Effect of Contextual Sound Cues on Visual Fidelity Perception. - David Rojas; Brent Cowan; Bill Kapralos; Karen Collins; Adam Dubrowski (MMVR, 2014)

Screen space point sampled shadows. - Brent Cowan; Saad Khattak; Bill Kapralos; Andrew Hogue (GEM, 2015)

Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games. - Brent Cowan; Bill Kapralos (IISA, 2015)

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment. - David Rojas; Brent Cowan; Bill Kapralos; Karen Collins; Adam Dubrowski (QoMEX, 2015)

The serious gaming surgical cognitive education and training framework and SKY script scripting language. - Brent Cowan; Bill Kapralos; Fuad Moussa; Adam Dubrowski (SimuTools, 2015)

Effects of sound on visual realism perception and task performance. - Brent Cowan; David Rojas; Bill Kapralos; Fuad Moussa; Adam Dubrowski (Vis. Comput., 2015)

Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework. - Brent Cowan; Bill Kapralos; Karen Collins (IEEE Trans. Games, 2021)