Technology adoption as process: a case of integrating an information-intensive website into a patient education helpline. - Brett E. Shelton; Jennifer Turns; Tracey S. Wagner (Behav. Inf. Technol., 2002)

The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display. - Sunny Consolvo; Peter Roessler; Brett E. Shelton (UbiComp, 2004)

Using Coordination Classes to Interpret Conceptual Change in Astronomical Thinking. - Brett E. Shelton; Reed Stevens (ICLS, 2004)

Technology for Care Networks of Elders. - Sunny Consolvo; Peter Roessler; Brett E. Shelton; Anthony LaMarca; Bill N. Schilit; Sara A. Bly (IEEE Pervasive Comput., 2004)

Cybertext redux: using interactive fiction to teach german vocabulary, reading, and culture. - Brett E. Shelton; David Neville; Brian McInnis (ICLS (3), 2008)

Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators. - Kami Hanson; Brett E. Shelton (J. Educ. Technol. Soc., 2008)

Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine. - Tim Stowell; Jon Scoresby; Michael R. Capell; Brett E. Shelton (Int. J. Gaming Comput. Mediat. Simulations, 2009)

From Gettysburg to the Cuban Missile Crisis: designing for historical reenactments with Twitter. - Tom Caswell; Marion Jensen; Victor R. Lee; Brett E. Shelton (ICLS, 2010)

Linking open course wares and open education resources: creating an effective search and recommendation system. - Brett E. Shelton; Joel Duffin; Yuxuan Wang; Justin Ball (RecSysTEL@RecSys, 2010)

A Frankenstein Approach to Open Source: The Construction of a 3D Game Engine as Meaningful Educational Process. - Brett E. Shelton; Jon Scoresby; Tim Stowell; Michael R. Capell; Marco A. Alvarez; K. Chad Coats (IEEE Trans. Learn. Technol., 2010)

Historical Perspectives on Games and Education from the Learning Sciences. - Brett E. Shelton; Tom Satwicz; Tom Caswell (Int. J. Game Based Learn., 2011)

Iterative Technology-based Design with Deaf/Hard of Hearing Populations: Working with Teachers to Build a Better Educational Game. - Brett E. Shelton; Mary Ann Parlin; Jon Scoresby; Vonda Jump; Claudia Pagliaro (ICLS, 2012)

Closing the Reading Gap with Virtual Maze Environments. - Lisa Gabel; Evelyn Johnson; Brett E. Shelton; Jui-Long Hung (SETE@ICWL, 2016)

Building an Online Adaptive Learning and Recommendation Platform. - Hsiao-Chien Tseng; Chieh-Feng Chiang; Jun-Ming Su; Jui-Long Hung; Brett E. Shelton (SETE@ICWL, 2016)

Teaching Math to Deaf/Hard-of-Hearing (DHH) Children Using Mobile Games: Outcomes with Student and Teacher Perspectives. - Brett E. Shelton; Mary Ann Parlin (Int. J. Mob. Blended Learn., 2016)

Online Graduate Teacher Education: Establishing an EKG for Student Success Intervention. - Brett E. Shelton; Jui-Long Hung; Sarah Baughman (Technol. Knowl. Learn., 2016)

Two-Stage Predictive Modeling for Identifying At-Risk Students. - Brett E. Shelton; Juan Yang 003; Jui-Long Hung; Xu Du (ICITL, 2018)

Improving Predictive Modeling for At-Risk Student Identification: A Multistage Approach. - Jui-Long Hung; Brett E. Shelton; Juan Yang 003; Xu Du (IEEE Trans. Learn. Technol., 2019)

A systematic meta-Review and analysis of learning analytics research. - Xu Du; Juan Yang 003; Brett E. Shelton; Jui-Long Hung; Mingyan Zhang (Behav. Inf. Technol., 2021)

The Gap Between Korean Esports and Educational Gaming. - Marc C. DeArmond; Brett E. Shelton; Yu-Chang Hsu (Int. J. Game Based Learn., 2022)

Learning anytime, anywhere: a spatio-temporal analysis for online learning. - Xu Du; Mingyan Zhang; Brett E. Shelton; Jui-Long Hung (Interact. Learn. Environ., 2022)