Gaze locking: passive eye contact detection for human-object interaction. - Brian A. Smith 001; Qi Yin; Steven K. Feiner; Shree K. Nayar (UIST, 2013)

Optimizing Touchscreen Keyboards for Gesture Typing. - Brian A. Smith 001; Xiaojun Bi 001; Shumin Zhai (CHI, 2015)

Mining Controller Inputs to Understand Gameplay. - Brian A. Smith 001; Shree K. Nayar (UIST, 2016)

Soft Keyboard Performance Optimization. - Xiaojun Bi 001; Brian A. Smith 001; Tom Ouyang; Shumin Zhai (Computational Interaction, 2018)

The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind. - Brian A. Smith 001; Shree K. Nayar (CHI, 2018)

Unmediated Interaction: Communicating with Computers and Embedded Devices as If They Are Not There. - Brian A. Smith 001 (2018)

Toward Self-Directed Navigation for People with Visual Impairments. - Vishnu Nair; Brian A. Smith 001 (UIST (Adjunct Volume), 2020)

NavStick: Making Video Games Blind-Accessible via the Ability to Look Around. - Vishnu Nair; Jay L. Karp; Samuel Silverman; Mohar Kalra; Hollis Lehv; Faizan Jamil; Brian A. Smith 001 (UIST, 2021)

Towards a Generalized Acoustic Minimap for Visually Impaired Gamers. - Vishnu Nair; Shao-en Ma; Hannah Huddleston; Karen Lin; Mason Hayes; Matthew Donnelly; Ricardo E. Gonzalez; Yicheng He; Brian A. Smith 001 (UIST (Adjunct Volume), 2021)

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. - Vishnu Nair; Shao-en Ma; Ricardo E. Gonzalez Penuela; Yicheng He; Karen Lin; Mason Hayes; Hannah Huddleston; Matthew Donnelly; Brian A. Smith 001 (ASSETS, 2022)

ARcall: Real-Time AR Communication using Smartphones and Smartglasses. - Hemant Bhaskar Surale; Yu Jiang Tham; Brian A. Smith 001; Rajan Vaish (AHs, 2022)

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions. - Szu-Yu (Cyn) Liu; Brian A. Smith 001; Rajan Vaish; Andrés Monroy-Hernández (Proc. ACM Hum. Comput. Interact., 2022)

Friendscope: Exploring In-the-Moment Experience Sharing on Camera Glasses via a Shared Camera. - Molly Jane Nicholas; Brian A. Smith 001; Rajan Vaish (Proc. ACM Hum. Comput. Interact., 2022)

Understanding Blind and Low Vision Users' Attitudes Towards Spatial Interactions in Desktop Screen Readers. - Arnavi Chheda-Kothary; David A. Rios; Kynnedy Simone Smith; Avery Reyna; Cecilia Zhang; Brian A. Smith 001 (ASSETS, 2023)

Towards Street Camera-based Outdoor Navigation for Blind Pedestrians. - Gaurav Jain; Basel Hindi; Mingyu Xie; Zihao Zhang; Koushik Srinivasula; Mahshid Ghasemi; Daniel Weiner; Xin Yi Therese Xu; Sophie Ana Paris; Chloe Tedjo; Josh Bassin; Michael C. Malcolm; et al. (ASSETS, 2023)

Towards Accessible Sports Broadcasts for Blind and Low-Vision Viewers. - Gaurav Jain; Basel Hindi; Connor Courtien; Conrad Wyrick; Xin Yi Therese Xu; Michael C. Malcolm; Brian A. Smith 001 (CHI Extended Abstracts, 2023)

Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality. - Yimeng Liu; Jacob Ritchie; Sven Kratz; Misha Sra; Brian A. Smith 001; Andrés Monroy-Hernández; Rajan Vaish (CHI Extended Abstracts, 2023)

Towards Inclusive Avatars: Disability Representation in Avatar Platforms. - Kelly Mack; Rai Ching Ling Hsu; Andrés Monroy-Hernández; Brian A. Smith 001; Fannie Liu (CHI, 2023)

ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users. - Vishnu Nair; Hanxiu 'Hazel' Zhu; Brian A. Smith 001 (CHI, 2023)

Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality. - Samantha Reig; Erica Principe Cruz; Melissa M. Powers; Jennifer He; Timothy Chong; Yu Jiang Tham; Sven Kratz; Ava Robinson; Brian A. Smith 001; Rajan Vaish; Andrés Monroy-Hernández (CHI, 2023)

Front Row: Automatically Generating Immersive Audio Representations of Tennis Broadcasts for Blind Viewers. - Gaurav Jain; Basel Hindi; Connor Courtien; Xin Yi Therese Xu; Conrad Wyrick; Michael C. Malcolm; Brian A. Smith 001 (UIST, 2023)

Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections. - Joanne Leong; Yuanyang Teng; Xingyu Bruce Liu; Hanseul Jun; Sven Kratz; Yu Jiang Tham; Andrés Monroy-Hernández; Brian A. Smith 001; Rajan Vaish (Proc. ACM Hum. Comput. Interact., 2023)

"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual Impairments. - Gaurav Jain; Yuanyang Teng; Dong Heon Cho; Yunhao Xing; Maryam Aziz; Brian A. Smith 001 (Proc. ACM Hum. Comput. Interact., 2023)

Exploring Immersive Interpersonal Communication via AR. - Kyungjun Lee 001; Hong Li; Muhammad Rizky Wellyanto; Yu Jiang Tham; Andrés Monroy-Hernández; Fannie Liu; Brian A. Smith 001; Rajan Vaish (Proc. ACM Hum. Comput. Interact., 2023)

Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players. - Vishnu Nair; Hanxiu 'Hazel' Zhu; Peize Song; Jizhong Wang; Brian A. Smith 001 (CHI, 2024)

Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers. - Yuanyang Teng; Connor Courtien; David Angel Rios; Yves M. Tseng; Jacqueline Gibson; Maryam Aziz; Avery Reyna; Rajan Vaish; Brian A. Smith 001 (CHI, 2024)

StreetNav: Leveraging Street Cameras to Support Precise Outdoor Navigation for Blind Pedestrians. - Gaurav Jain; Basel Hindi; Zihao Zhang; Koushik Srinivasula; Mingyu Xie; Mahshid Ghasemi; Daniel Weiner; Sophie Ana Paris; Xin Yi Therese Xu; Michael C. Malcolm; Mehmet Kerem Türkcan; Javad Ghaderi; et al. (UIST, 2024)

"It Brought Me Joy": Opportunities for Spatial Browsing in Desktop Screen Readers. - Arnavi Chheda-Kothary; Ather Sharif; David Angel Rios; Brian A. Smith 001 (CHI, 2025)