Simple Nested Dielectrics in Ray Traced Images. - Charles M. Schmidt; Brian Budge (J. Graphics, GPU, & Game Tools, 2002)

An Ocularist's Approach to Human Iris Synthesis. - Aaron E. Lefohn; Brian Budge; Peter Shirley; Richard Caruso; Erik Reinhard (IEEE Computer Graphics and Applications, 2003)

Multi-Dimensional Transfer Functions for Interactive 3D Flow Visualization. - Sung W. Park; Brian Budge; Lars Linsen; Bernd Hamann; Kenneth I. Joy (PG, 2004)

Dense Geometric Flow Visualization. - Sung W. Park; Brian Budge; Lars Linsen; Bernd Hamann; Kenneth I. Joy (EuroVis, 2005)

Shell maps. - Serban D. Porumbescu; Brian Budge; Louis Feng; Kenneth I. Joy (ACM Trans. Graph., 2005)

Stacked-widget visualization of scheduling-based algorithms. - Tony Bernardin; Brian Budge; Bernd Hamann (SOFTVIS, 2008)

Geometric Texturing Using Level Sets. - Anders Brodersen; Ken Museth; Serban D. Porumbescu; Brian Budge (IEEE Trans. Vis. Comput. Graph., 2008)

Out-of-core Data Management for Path Tracing on Hybrid Resources. - Brian Budge; Tony Bernardin; Jeff A. Stuart; Shubhabrata Sengupta; Kenneth I. Joy; John D. Owens (Comput. Graph. Forum, 2009)

The Replica Dataset: A Digital Replica of Indoor Spaces. - Julian Straub; Thomas Whelan; Lingni Ma; Yufan Chen; Erik Wijmans; Simon Green; Jakob J. Engel; Raul Mur-Artal; Carl Yuheng Ren; Shobhit Verma; Anton Clarkson; Mingfei Yan; et al. (CoRR, 2019)

Efficient estimation of boundary integrals for path-space differentiable rendering. - Kai Yan 006; Christoph Lassner; Brian Budge; Zhao Dong 001; Shuang Zhao (ACM Trans. Graph., 2022)

PSAO: Point-Based Split Rendering for Ambient Occlusion. - Thomas Neff; Brian Budge; Zhao Dong 001; Dieter Schmalstieg; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)