Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment. - Chris Dede; Brian C. Nelson; Diane Jass Ketelhut; Jody Clarke-Midura; Cassie Bowman (ICLS, 2004)

Exploring embedded guidance and self-efficacy in educational multiuser virtual environments. - Brian C. Nelson; Diane Jass Ketelhut (CSCL, 2007)

Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning. - Diane Jass Ketelhut; Jody Clarke-Midura; Brian C. Nelson; Geordie Dukas (ICLS (1), 2008)

Exploring embedded guidance and self-efficacy in educational multi-user virtual environments. - Brian C. Nelson; Diane Jass Ketelhut (Int. J. Comput. Support. Collab. Learn., 2008)

SURGE: intended and unintended science learning in games. - Douglas B. Clark; Mario Martinez-Garza; Brian C. Nelson; Cynthia M. D'Angelo; Kent Slack (ICLS, 2010)

SURGE: intended and unintended learning in digital games. - Douglas B. Clark; Brian C. Nelson; Cynthia M. D'Angelo; Kent Slack; Mario Martinez-Garza (ICLS, 2010)

SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game? - Douglas B. Clark; Brian C. Nelson; Cynthia A. D'Angelo; Kent Slack; Mario Martinez-Garza (ICLS, 2010)

Finding essential complexity for learning in virtual worlds. - Benjamin E. Erlandson; Brian C. Nelson; André R. Denham (ICLS, 2010)

Reviving Dewey's "reflective thinking" framework for the design of problems in virtual learning environment-based assessments of content and inquiry. - David M. Majerich; Diane Jass Ketelhut; Catherine C. Schifter; Brian C. Nelson; Younsu Kim (ICLS, 2010)

Sources of evidence for embedded assessment in immersive games. - Brian C. Nelson; Benjamin E. Erlandson; André R. Denham (ICLS, 2010)

Virtual environment-based assessments of science content and inquiry: the SAVE science project. - Brian C. Nelson; Younsu Kim; Cecile Foshee; Diane Jass Ketelhut; Catherine C. Schifter; Deepti Mudegowder; David M. Majerich; Melanie Wills; Angela Shelton; Patric McCormack; Tera Kane; Zoe Freeman (ICLS, 2010)

A multi-user virtual environment for building and assessing higher order inquiry skills in science. - Diane Jass Ketelhut; Brian C. Nelson; Jody Clarke-Midura; Chris Dede (Br. J. Educ. Technol., 2010)

Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project. - Brian C. Nelson; Diane Jass Ketelhut; Catherine C. Schifter (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Global channels of evidence for learning and assessment in complex game environments. - Brian C. Nelson; Benjamin E. Erlandson; André R. Denham (Br. J. Educ. Technol., 2011)

Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. - Douglas B. Clark; Brian C. Nelson; Hsin-Yi Chang; Mario Martinez-Garza; Kent Slack; Cynthia M. D'Angelo (Comput. Educ., 2011)

Presence and Middle School Students' Participation in a Virtual Game Environment to Assess Science Inquiry. - Catherine C. Schifter; Diane Jass Ketelhut; Brian C. Nelson (J. Educ. Technol. Soc., 2012)

Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data. - Mario Martinez-Garza; Douglas B. Clark; Brian C. Nelson (Int. J. Gaming Comput. Mediat. Simulations, 2013)

Avatar Personalization: Towards the Enhancement of Competence Beliefs. - Cecile M. Foshee; Brian C. Nelson (Int. J. Gaming Comput. Mediat. Simulations, 2014)

Visual signaling in virtual world-based assessments: The SAVE Science project. - Brian C. Nelson; Younsu Kim; Cecile Foshee; Kent Slack (Inf. Sci., 2014)

Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment. - Lijia Lin; Robert K. Atkinson; Wilhelmina C. Savenye; Brian C. Nelson (Interact. Learn. Environ., 2016)

Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study. - Brian C. Nelson; Younsu Kim; Kent Slack (Technol. Knowl. Learn., 2016)

Designing for Data with Ask Dr. Discovery: Design Approaches for Facilitating Museum Evaluation with Real-Time Data Mining. - Brian C. Nelson; Cassie Bowman; Judd Bowman (Technol. Knowl. Learn., 2017)

MantarayAR: Leveraging augmented reality to teach probability and sampling. - Quincy Conley; Robert K. Atkinson; Frank Nguyen; Brian C. Nelson (Comput. Educ., 2020)

The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing. - Jesse Ha; Luis E. Pérez-Cortés; Man Su; Brian C. Nelson; Catherine Bowman; Judd D. Bowman (Int. J. Comput. Support. Collab. Learn., 2021)