Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space. - Brian C. Ricks; Parris K. Egbert (Eurographics (Short Papers), 2012)

More realistic, flexible, and expressive social crowds using transactional analysis. - Brian C. Ricks; Parris K. Egbert (Vis. Comput., 2012)

A Whole Surface Approach to Crowd Simulation on Arbitrary Topologies. - Brian C. Ricks; Parris K. Egbert (IEEE Trans. Vis. Comput. Graph., 2014)

Optimal acceleration thresholds for non-holonomic agents. - Brian C. Ricks; Parris K. Egbert (Vis. Comput., 2014)

Realistic Crowds via Motion Capture and Cell Marking. - Seth Brunner; Brian C. Ricks; Parris K. Egbert (AMDO, 2016)

A Sprint-Based Approach to Teaching Computer Science. - Brian C. Ricks (SIGITE, 2020)