Towards the Technology Neutral Modeling of Management Components. - David Lewis 001; Vincent Wade; Brian Cullen (J. Netw. Syst. Manag., 2003)

Symmetry Hybrids. - Brian Cullen; Carol O'Sullivan (CAe, 2011)

A Caching Approach to Real-Time Procedural Generation of Cities from GIS Data. - Brian Cullen; Carol O'Sullivan (J. WSCG, 2011)

The effects of audio on depth perception in S3D games. - Brian Cullen; Daniel Galperin; Karen Collins; Bill Kapralos; Andrew Hogue (Audio Mostly Conference, 2012)

Procedural modelling of urban environments - Brian Cullen (2012)

The effects of 5.1 sound presentations on the perception of stereoscopic imagery in video games. - Brian Cullen; Daniel Galperin; Karen Collins; Andrew Hogue; Bill Kapralos (SD&A, 2013)

Sound and stereoscopic 3D: Examining the effects of sound on depth perception in stereoscopic 3D. - Brian Cullen; Karen Collins; Andrew Hogue; Bill Kapralos (IISA, 2016)