An importance-driven radiosity algorithm. - Brian E. Smits; James Arvo; David Salesin (SIGGRAPH, 1992)

Painting with light. - Chris Schoeneman; Julie Dorsey; Brian E. Smits; James Arvo; Donald Greenberg (SIGGRAPH, 1993)

A framework for the analysis of error in global illumination algorithms. - James Arvo; Kenneth E. Torrance; Brian E. Smits (SIGGRAPH, 1994)

Bounds and error estimates for radiosity. - Dani Lischinski; Brian E. Smits; Donald P. Greenberg (SIGGRAPH, 1994)

A clustering algorithm for radiosity in complex environments. - Brian E. Smits; James Arvo; Donald P. Greenberg (SIGGRAPH, 1994)

Efficient Hierarchical Radiosity in Complex Environments. - Brian E. Smits (1994)

A practitioners' assessment of light reflection models. - Peter Shirley; Brian E. Smits; Helen H. Hu; Eric P. Lafortune (PG, 1997)

Efficiency Issues for Ray Tracing. - Brian E. Smits (J. Graphics, GPU, & Game Tools, 1998)

Interactive ray tracing. - Steven G. Parker; William Martin 002; Peter-Pike J. Sloan; Peter Shirley; Brian E. Smits; Charles D. Hansen (SI3D, 1999)

A Practical Analytic Model for Daylight. - A. J. Preetham; Peter Shirley; Brian E. Smits (SIGGRAPH, 1999)

An RGB-to-Spectrum Conversion for Reflectances. - Brian E. Smits (J. Graphics, GPU, & Game Tools, 1999)

Dynamic Acceleration Structures for Interactive Ray Tracing. - Erik Reinhard; Brian E. Smits; Charles D. Hansen (Rendering Techniques, 2000)

Direct Ray Tracing of Displacement Mapped Triangles. - Brian E. Smits; Peter Shirley; Michael M. Stark (Rendering Techniques, 2000)

Visual cues for imminent object contact in realistic virtual environment. - Helen H. Hu; Amy Gooch; William B. Thompson; Brian E. Smits; John J. Rieser; Peter Shirley (IEEE Visualization, 2000)

A variance analysis of the Metropolis Light Transport algorithm. - Michael Ashikhmin; Simon Premoze; Peter Shirley; Brian E. Smits (Comput. Graph., 2001)

Barycentric Parameterizations for Isotropic BRDFs. - Michael M. Stark; James Arvo; Brian E. Smits (IEEE Trans. Vis. Comput. Graph., 2005)

Practical physically-based shading in film and game production. - Stephen McAuley; Stephen Hill; Naty Hoffman; Yoshiharu Gotanda; Brian E. Smits; Brent Burley; Adam Martinez (SIGGRAPH Courses, 2012)