Live Hypernarrative and Cybercartography: You Are Here, Now. - Brian Greenspan; Claire Dormann; Sébastien Caquard; Chris Eaket; Robert Biddle (Cartogr. Int. J. Geogr. Inf. Geovisualization, 2006)

Playscripts a new method for analyzing game design and play. - Jessica Aldred; Robert Biddle; Chris Eaket; Brian Greenspan; David Mastey; Minh Quang Tran; Jennifer R. Whitson (Future Play, 2007)

Neo-immersion: awareness and engagement in gameplay. - Jennifer R. Whitson; Chris Eaket; Brian Greenspan; Minh Quang Tran; Natalie King (Future Play, 2008)

StoryTrek: experiencing stories in the real world. - Rilla Khaled; Pippin Barr; Brian Greenspan; Robert Biddle; Elise Vist (MindTrek, 2011)

The New Place of Reading: Locative Media and the Future of Narrative. - Brian Greenspan (Digit. Humanit. Q., 2011)

A Man Chooses, A Slave Obeys: BioShock and the Dystopian Logic of Convergence. - Jessica Aldred; Brian Greenspan (Games Cult., 2011)

Whether to play or preserve the past?: Creating The Forgotten Worker Quest. - Brian Greenspan; Jennifer R. Whitson (FDG, 2013)

STAK - Serendipitous Tool for Augmenting Knowledge: Bridging Gaps between Digital and Physical Resources. - Kim Martin; Brian Greenspan; Anabel Quan-Haase (DH, 2014)

Dazzle them with Baffles: Gauging Attitudes toward Digital Fabrication in an Online Musicians' Community. - Brian Greenspan (DH, 2017)

Expo '27: Designing and User-Testing a Dystopian Augmented Reality Game. - Brian Greenspan (DH, 2017)

Digital humanities, libraries, and crowdsourcing: Foundations of digital textual technologies. - Twyla Gibson; Stuart J. Murray; Sanda Erdelez; Bridget A. Disney; Brian Greenspan (ASIST, 2018)