People, Places, and Play: A research framework for digital game experience in a socio-spatial context. - Yvonne A. W. de Kort; Wijnand A. IJsselsteijn; Brian J. Gajadhar (DiGRA Conference, 2007)

Influence of social setting on player experience of digital games. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn (CHI Extended Abstracts, 2008)

Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn (Fun and Games, 2008)

Where everybody knows your game: the appeal and function of game cafés in western Europe. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn; Karolien Poels (Advances in Computer Entertainment Technology, 2009)

Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. - Brian J. Gajadhar; Yvonne de Kort; Wijnand A. IJsselsteijn (Int. J. Gaming Comput. Mediat. Simulations, 2009)

Out of sight, out of mind: co-player effects on seniors' player experience. - Brian J. Gajadhar; Henk Herman Nap; Yvonne de Kort; Wijnand A. IJsselsteijn (Fun and Games, 2010)

Player experience and technical performance prospects for distributed 3D gaming in private and public settings. - Audrius Jurgelionis; Henk Herman Nap; Brian J. Gajadhar; Francesco Bellotti; Alf Inge Wang; Riccardo Berta (Comput. Entertain., 2011)

More naturalness, less control: The effect of natural mapping on the co-located player experience. - Vero Vanden Abeele; Bob De Schutter; Brian J. Gajadhar; Daniel M. Johnson 001 (FDG, 2013)