Motion compensated compression of computer animation frames. - Brian K. Guenter; Hee Cheol Yun; Russell M. Mersereau (SIGGRAPH, 1993)

Specializing shaders. - Brian K. Guenter; Todd B. Knoblock; Erik Ruf (SIGGRAPH, 1995)

Efficient Generation of Motion Transitions Using Spacetime Constraints. - Charles Rose; Brian K. Guenter; Bobby Bodenheimer; Michael F. Cohen (SIGGRAPH, 1996)

Quadrature Prefiltering for High Quality Antialiasing. - Brian K. Guenter; Jack Tumblin (ACM Trans. Graph., 1996)

Display of high contrast images using models of visual adaptation. - Jack Tumblin; Jessica K. Hodgins; Brian K. Guenter (SIGGRAPH Visual Proceedings, 1997)

Lossless Compression of Computer Generated Animation Frames. - Hee Cheol Yun; Brian K. Guenter; Russell M. Mersereau (ACM Trans. Graph., 1997)

Two Methods for Display of High Contrast Images. - Jack Tumblin; Jessica K. Hodgins; Brian K. Guenter (ACM Trans. Graph., 1999)

Modeling and Rendering for Realistic Facial Animation. - Stephen R. Marschner; Brian K. Guenter; Sashi Raghupathy (Rendering Techniques, 2000)

Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure. - Antonio Haro; Irfan A. Essa; Brian K. Guenter (Rendering Techniques, 2001)

Making faces. - Brian K. Guenter; Cindy M. Grimm; Daniel Wood; Henrique S. Malvar; Frédéric H. Pighin (SIGGRAPH Courses, 2005)

Efficient symbolic differentiation for graphics applications. - Brian K. Guenter (ACM Trans. Graph., 2007)

Linear-Time Dynamics for Multibody Systems with General Joint Models. - Weiguang Si; Brian K. Guenter (Symposium on Computer Animation, 2010)

Foveated 3D graphics. - Brian K. Guenter; Mark Finch; Steven Mark Drucker; Desney S. Tan; John M. Snyder (ACM Trans. Graph., 2012)

Foveated 3D display. - Mark Finch; Brian K. Guenter; John M. Snyder (SIGGRAPH Emerging Technologies, 2013)