Supporting routine decision-making with a next-generation alarm clock. - Brian M. Landry; Jeffrey S. Pierce; Charles L. Isbell Jr. (Pers. Ubiquitous Comput., 2004)

iTell: supporting retrospective storytelling with digital photos. - Brian M. Landry; Mark Guzdial (Conference on Designing Interactive Systems, 2006)

Storytelling with digital photographs: supporting the practice, understanding the benefit. - Brian M. Landry (CHI Extended Abstracts, 2008)

Characteristics of shared health reflections in a local community. - Andrea Grimes; Brian M. Landry; Rebecca E. Grinter (CSCW, 2010)

Alternate reality games and groupwork. - David Gurzick; Brian M. Landry; Kevin F. White (GROUP, 2010)

Post-traumatic stress disorder: opportunities & challenges for computing technology. - Brian M. Landry; Eun Kyoung Choe; Stephen McCutcheon; Julie A. Kientz (IHI, 2010)

Designing the future of collaborative workplace systems: lessons learned from a comparison with alternate reality games. - David Gurzick; Kevin F. White; Wayne G. Lutters; Brian M. Landry; Caroline Dombrowski; Jeffrey Y. Kim (iConference, 2011)

weShop: using social data as context in the retail experience. - Brian M. Landry; Kelly L. Dempski (UbiComp, 2012)