Play on Demand: Why Do Players Play the Mobile Games They Do. - Brian McCauley; Giovanni Merola; Sarah Gumbley (Int. J. E Bus. Res., 2017)

Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism. - Joaquin Cestino-Castilla; Joseph Macey; Brian McCauley (GamiFIN, 2021)

Introduction to the Minitrack on Digitalization of Work. - Tobias Scholz; Juho Hamari; Maria Törhönen; Brian McCauley (HICSS, 2022)

Smurfs, Silvers & CS: GO: Understanding Smurfing as Prosumers. - Brian McCauley (HICSS, 2023)

From Digital Subcultures to Destination Tourism: Profiling Attendees at Multi Genre Festivals. - Brian McCauley; Annika Ehlers; Foula Kopanidis; Miralem Helmefalk (HICSS, 2023)

That Birdie Feeling: Understanding the Role of LAN Organizers in Maintaining a Gaming Community. - Brian McCauley; Tobias Scholz; Kieran M. Tierney (HICSS, 2023)

Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports. - Joaquin Cestino-Castilla; Joseph Macey; Brian McCauley (Internet Res., 2023)

Introduction to the Minitrack on Digitalization of Work. - Juho Hamari; Stephanie Orme; Brian McCauley; Tobias Scholz (HICSS, 2024)