The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010. - Brian McKernan (Games Cult., 2013)

We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games. - Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Kate Kenski; Benjamin A. Clegg; James E. Folkestad; Matthew G. Rhodes; Adrienne Shaw; Emilie T. Saulnier; Tomek Strzalkowski (Comput. Hum. Behav., 2015)

Balancing Play and Formal Training in the Design of Serious Games. - Rosa Mikeal Martey; Jennifer Stromer-Galley; Adrienne Shaw; Brian McKernan; Tobi Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Strzalkowski (Games Cult., 2017)

User-Centered Design and Experimentation to Develop Effective Software for Evidence-Based Reasoning in the Intelligence Community: The TRACE Project. - Jennifer Stromer-Galley; Patrícia G. C. Rossini; Kate Kenski; James E. Folkestad; Brian McKernan; Rosa Mikeal Martey; Benjamin A. Clegg; Carsten S. Østerlund; Lael Schooler (Comput. Sci. Eng., 2018)

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale. - Adrienne Shaw; Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Emilie T. Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Stralkowski (Multimodal Technol. Interact., 2018)

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay. - James E. Folkestad; Brian McKernan; Stephanie Train; Rosa Mikeal Martey; Matthew G. Rhodes; Kate Kenski; Adrienne Shaw; Jennifer Stromer-Galley; Benjamin A. Clegg; Tomek Strzalkowski (Technol. Knowl. Learn., 2018)

Beyond the Medium: Rethinking Information Literacy through Crowdsourced Analysis. - Olga Boichak; Jordan Canzonetta; Niraj Sitaula; Brian McKernan; Sarah M. Taylor; Patrícia G. C. Rossini; Benjamin A. Clegg; Kate Kenski; Rosa Mikeal Martey; Nancy McCracken; Carsten S. Østerlund; Roc Myers; et al. (HICSS, 2019)

TRACE: A Stigmergic Crowdsourcing Platform for Intelligence Analysis. - Huichuan Xia; Carsten S. Østerlund; Brian McKernan; James E. Folkestad; Patrícia G. C. Rossini; Olga Boichak; Jerry Lamont Robinson; Kate Kenski; Roc Myers; Benjamin A. Clegg; Jennifer Stromer-Galley (HICSS, 2019)

Privacy in Crowdsourcing: a Review of the Threats and Challenges. - Huichuan Xia; Brian McKernan (Comput. Support. Cooperative Work., 2020)

Digital Texts and Moral Questions About Immigration: Papers, Please and the Capacity for a Video Game to Stimulate Sociopolitical Discussion. - Brian McKernan (Games Cult., 2021)

Healthier information ecosystems: A definition and agenda. - Joshua Introne; Brian McKernan; Charisse L' Pree Corsbie-Massay; Deana A. Rohlinger; Francesca Bolla Tripodi (J. Assoc. Inf. Sci. Technol., 2024)