VR Processes in the Automotive Industry. - Glyn Lawson; Davide Salanitri; Brian Waterfield (HCI (3), 2015)

Relationship Between Trust and Usability in Virtual Environments: An Ongoing Study. - Davide Salanitri; Chrisminder Hare; Simone Borsci; Glyn Lawson; Sarah Sharples; Brian Waterfield (HCI (1), 2015)

The Relationship Between Presence and Trust in Virtual Reality. - Davide Salanitri; Glyn Lawson; Brian Waterfield (ECCE, 2016)

A Calibrated Olfactory Display for High Fidelity Virtual Environments. - Amar Dhokia; Efstratious Doukakis; Ali Asadipour 001; Carlo Harvey; Thomas Bashford-Rogers; Kurt Debattista; Brian Waterfield; Alan Chalmers (CGVC, 2016)

Objective and subjective evaluation of High Dynamic Range video compression. - Ratnajit Mukherjee; Kurt Debattista; Thomas Bashford-Rogers; Peter Vangorp; Rafal Mantiuk; Maximino Bessa; Brian Waterfield; Alan Chalmers (Signal Process. Image Commun., 2016)

A study on user preference of high dynamic range over low dynamic range video. - Ratnajit Mukherjee; Kurt Debattista; Thomas Bashford-Rogers; Brian Waterfield; Alan Chalmers (Vis. Comput., 2016)

Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations. - Kurt Debattista; Thomas Bashford-Rogers; Carlo Harvey; Brian Waterfield; Alan Chalmers (IEEE Trans. Hum. Mach. Syst., 2018)

Enhancing trust in virtual reality systems. - Davide Salanitri; Glyn Lawson; Brian Waterfield (New Perspectives on Virtual and Augmented Reality, 2020)