Lesbian, gay, bisexual and transgender (LGBT) issues in virtual worlds. - Bridget Marie Blodgett; Heng Xu; Eileen M. Trauth (Data Base, 2007)

And the ringleaders were banned: an examination of protest in virtual worlds. - Bridget Marie Blodgett (C&T, 2009)

When Protests go Virtual: How Organizing Social Protest in Virtual Worlds Changes the Nature of Organizing. - Bridget Marie Blodgett; Andrea H. Tapia (AMCIS, 2010)

More savvy than we can hope to be: A generational lens on ICTs in the changing workplace. - Phillip J. Ayoub; Bridget M. W. Blodgett (ASIST, 2010)

Good bones: anthropological scientific collaboration around computed tomography data. - Andrea H. Tapia; Rosalie J. Ocker; Mary Beth Rosson; Bridget Blodgett (iConference, 2011)

Do avatars dream of electronic picket lines?: The blurring of work and play in virtual environments. - Bridget Blodgett; Andrea H. Tapia (Inf. Technol. People, 2011)

#1ReasonWhy: Game communities and the invisible woman. - Bridget Blodgett; Anastasia Salter (FDG, 2014)

This is fine: #ResistJam and the 2016 election in gaming. - Anastasia Salter; Bridget Marie Blodgett (FDG, 2017)

"Just because it's gay?": transgressive design in queer coming of age visual novels. - Anastasia Salter; Bridget Blodgett; Anne Sullivan (FDG, 2018)