Driven to drive: designing gamification for a learner logbook smartphone application. - Zachary Fitz-Walter; Peta Wyeth; Dian Tjondronegoro; Bridie Scott-Parker (Gamification, 2013)

"How Do I Save It?" Usability Evaluation of a Systems Theory-Based Incident Reporting Software Prototype by Novice End Users. - Eryn Grant; Natassia Goode; Paul M. Salmon; Michael G. Lenné; Bridie Scott-Parker; Caroline F. Finch (HCI (6), 2015)

Good Old Gamers, Good Drivers: Results from a correlational experiment among older drivers. - Suchada Vichitvanichphong; Amir Talaei-Khoei; Donald Kerr; Amir Hossein Ghapanchi; Bridie Scott-Parker (Australas. J. Inf. Syst., 2016)

Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. - Zachary Fitz-Walter; Daniel M. Johnson 001; Peta Wyeth; Dian Tjondronegoro; Bridie Scott-Parker (Comput. Hum. Behav., 2017)