A study in play, pleasure and interaction design. - Brigid Mary Costello; Ernest A. Edmonds (DPPI, 2007)

Directed and emergent play. - Brigid Mary Costello; Ernest A. Edmonds (Creativity & Cognition, 2009)

Play and the experience of interactive art - Brigid Mary Costello (2009)

Experience in Serious Games: Between Positive and Serious Experience. - Tim Marsh; Brigid Mary Costello (SGDA, 2012)

My Friend Scarlet: Interactive Tragedy in The Path. - Malcolm Ryan 001; Brigid Mary Costello (Games Cult., 2012)

Lingering Serious Experience as Trigger to Raise Awareness, Encourage Reflection and Change Behavior. - Tim Marsh; Brigid Mary Costello (PERSUASIVE, 2013)

Rhythmic Entrainment in Games. - Brigid Mary Costello (JCSG, 2016)

Blown Away (Sydney 365, 2014). - Brigid Mary Costello (JCSG, 2016)

Rhythm, Play and Interaction Design - Brigid Mary Costello (Springer, 2018)

The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Don't Starve. - Brigid Mary Costello (Games Cult., 2018)

Learning through improvisational play: design strategies for serious games. - Brigid Mary Costello (SeGAH, 2019)

Paying attention to rhythm in HCI: Some thoughts on methods. - Brigid Mary Costello (OZCHI, 2020)

Moving in rhythms: what dancers and drummers can teach us about designing digital interactions. - Brigid Mary Costello (Digit. Creativity, 2020)